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Interview: Executive Producer Douglas Netter
Veteran producer Doug Netter was executive vice president and chief operating officer of MGM Studios from 1970-1975. A colleague of Babylon 5 creator J. Michael Straczynski ever since 1987's Captain Power and the Soldiers of the Future, Netter is responsible for a great deal of the negotiations related to B5: The Legend of the Rangers. We interviewed him on the Vancouver set in May, when he'd flown in from Los Angeles for a B5 fan event.
Q: I was amazed at the new set.
A: The first decision we really had to make was the choice of production designer, mainly because of all those sets that would be needed. Steve [Geaghan] was the first selection that we made and that was done wisely at least it turned out that way! We got him started a little bit ahead of time with pre-production, before the final agreement between SCI FI and Warner Bros. was accomplished. So we got a little bit of a head start. You need that lead time.
Q: The new bridge area is very striking.
A: That's Joe. Joe is quick to approve a design proposal. Joe, when he sees something he likes, he goes for it. I loved some of the sets on Babylon 5, like the arrival area. That was kind of fun. It was different.
Q: When I was talking with people yesterday, they said that director Mike Vejar is a wealth of information.
A: Mike is a great director. We felt we needed him not only because he's good, but so that we could have the continuation of what Babylon 5 is about as we take it to another dimension. It would have been hard to introduce a new director. And in the area of visual effects and prosthetics, the crew really knows Babylon 5.
Q: Have you encountered any sort of difficulties, working outside of Los Angeles?
A: Yes. For example, there aren't as many prosthetics people here, and I am told that this is the heaviest prosthetics television show under development. Fortunately, Bill [Terezakis, the key prosthetics artist] is wonderful. If you have more people, then you can have certain people putting it on and certain people taking it off, which we did in the States and Star Trek does. There's a crush up here on production and the limited numbers add to the problem. However, it can be solved: You need to train more people. It's that simple. There aren't that many people in the make-up field.
Q: Have there been any other production challenges in this project?
A: More in the beginning. You'd be surprised what some people do if they are working on Babylon 5 and feeling that they are a part of making it better. That has helped tremendously on the visual effects and prosthetics. And we've never had interference from Warner Bros. they have been supportive always. And SCI FI seems be the same they like the dailies. And the budget seems to be under control, so everyone stays out of your hair.
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