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By Jeff Berkwits
For most musicians, the process of generating a movie score usually
begins with a few notes hammered out on a piano or a couple of symphonic
ideas scribbled down on a sheet of paper. But as composer Graeme Revell
recently discovered, a production with the diverse cast and immense scale of
SCI FI's Frank Herbert's Dune required an altogether different
approach.
"I had to create a big wall chart showing where each theme was going," he
laughs. "It was a monumental challenge just to remember whose motif had to
go where and which form it had to take."
This intimidating task was complicated by the fact that, unlike the
melodies that accompany many motion pictures and TV shows, the compositions
created for Dune serve as a vital part of the production. Over the
course of the six-hour miniseries--which is scheduled to air on three
consecutive evenings in December--Revell's expansive score actively
functions as an audio outline, helping viewers to better understand and
appreciate SCI FI's fresh adaptation of Herbert's sweeping saga.
"The story can be a little confusing for people who aren't absolute fans
or firmly devoted to the book," explains the composer. "There's a lot of
intrigue and a lot of exposition, especially at the beginning. The music
helps to tell you where you are and who's who at the time."
Revell, a long-time fan of Dune who has previously penned scores
for SF films such as Pitch Black, Spawn and The Crow,
also viewed the assignment as an occasion to harmonically expand upon the
spiritual elements of the tale. "I'm always interested in new sounds and new
ideas and trying to come up with variations that still end up telling a
story," he says. "Dune was an interesting opportunity to try and take
something that's a classic and make something spiritual out of it. That's
where my head was aimed at. I wasn't thinking so much in terms of the
action, which is reasonably straightforward. I was really focused on the
spiritual aspect," he said.
"It's not a simple Star Wars-type story, and I didn't want that
type of musical feeling," adds John Harrison, writer and director of
Dune. "I didn't want to confuse the kind of story that Dune is
with that kind of movie. Dune has a science fiction element that
involves space travel and so forth, but it really is about the human
condition. I didn't want to send any kind of inappropriate signal to the
audience with a score that would suggest, 'Oh, this is just another sci-fi
space opera.' I wanted a composer that could give me a lot of different
colors and a lot of different textures."
Those colors and textures are vital to both enhancing and understanding
the complex story line. Although he scrupulously avoided following a rigid
leitmotif approach, Revell did create general themes for the various Ruling
Clans, or Houses, of the planet Arrakis. For example, the accompaniment for
the scheming Harkonnens mixes electronic effects with Asian instrumentation,
while the cues for the Emperor and his Court loosely mimic a classical
minuet. Conversely, the tunes dedicated to the desert Fremen intermingle
Arabic harmonies with otherworldly effects. There is also an expressive
motif for the tale's main character, Paul Atreides, and his entourage.
"That's pretty much the main theme of the film, and goes right from the
beginning through his evolution into the Maud'Dib," Revell said. "It opens
with a big orchestral statement, and then it goes through various mystical
evolutions until the end. It's really the major through-line of the
film."
Of course, that thematic element isn't the only portion of the score that
evolves during the lengthy production. "The way Dune is designed,
it's three separate movies based on the major sections of the book: 'Dune,'
'Maud'Dib' and 'The Prophet,'" Harrison said. "The first covers Paul, the
Duke and Jessica going to Dune. It's very classic, almost Shakespearean in
its storytelling, and [Revell] and I decided that would be a great
opportunity to use more traditional scoring, but start to seed it with the
idea that there is an exotic world beyond the rimwall that surrounds
Arrakeen city. Which is where we're going to be in night two.
"At that point we're introduced to the Fremen, and Paul is given his
Fremen name. He begins to learn their ways and to emerge as their leader. So
we move into a more Middle Eastern musical style. [Night three is] a more
active, action-oriented type of episode, and the music reflects that."
In order to provide an adequate melodic milieu for the miniseries, Revell
composed approximately two hours of original music, which is an unusually
large quantity for a single project. At the same time, he also needed to
regularly modify his cues, not only to keep the sound interesting and
indicate the evolution of the overall story, but also to signify that the
compositions collectively evoke all of the varied cultures found on
Arrakis.
"We used some Armenian instruments, plus others from across the Middle
East," notes Revell, adding that the score was recorded in Prague, where the
miniseries was filmed. "We also used a few from the southern republics of
what used to be the USSR--places like Kazakhstan and so on. And we had a
singer from Lebanon that did some work. [We] were trying not to be too
specifically ethnic, but music is a part of the storytelling of this piece,
and we wanted to remind people that we were in a different environment."
Even with this inventive musical palette, Revell realizes that he may
still face some criticism from viewers expecting sounds similar to those
heard on David Lynch's ill-fated 1984 big-screen adaptation of the book.
That motion picture feature themes created by the rock band Toto that, like
the movie itself, were highly controversial.
"I think [Lynch's Dune] was up against quite a challenge, trying
to do such a vast canvas in what really was a fairly short time," says
Revell. "It was a flawed work, and the music perhaps played a little too
heavily into the electronic pop sensibility. But I never judge these things
in too much depth. Decisions are made; sometimes they work, and sometimes
they don't. Hopefully this one does."
According to Harrison, Revell need not worry. "I wanted a composer who
could give me the same richness and texture that I was getting from the
production design and the cinematography and all of the other creative
elements," he said. "Graeme's music seems to have all of that."
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