In Gladius, the Great War rages between the Viking-like land of Nordagh and the warm southern land of Imperia. Players begin by selecting a school: Will you start with Ursula, magical daughter of the barbarian king? Or, feeling more advanced in your skills, will you pick Valens as he seeks gladiatorial glory?
After a lengthy introduction that includes both a "documentary" about the war and an animated conversation between the hero and his or her sidekick, Gladius kicks into high gear. Players learn the basics of battle and catch a glimpse of the lengthy list of character classes, special powers, "affinities" (earth, air, water and fire) and weapons to come.
Character classes include humans such as Ursula and Valens, archers, Amazons, bandits, Barbarians, channelers, Legionnaires and more. They carry swords and axes for close fighting, or spears and pikes for long-distance hits. But Gladius also has a full array of playable magical creatures for you to recruit for your school, including the Cyclops, the tattooed Berserker, the clawed Mongrel, the Minotaur, the Ogre, the mocking Satyr and the truly creepy Scarab.
A turn-based role-playing game set in the mythic past, Gladius offers a fair amount of action with every battle. In typical RPG style, players select a move from a roster of attacks likely to inflict the most damage. But players also administer the hits based on their own reflexesthe better your hand-eye coordination, the higher the points counted against your opponent. (The game also includes an option to shut off the swing meters and calculate damage automatically.)
A deep game that's sometimes repetitive




