If you come to
Space Rangers 2 looking for sobriety (or sober, for that matter), you'll probably still get sucked init'll just take longer. What at first resembles a straight-up freeform trading sim soon detours impishly into genre jambalaya. It's like walking onto a Baz Luhrmann set where everyone's somber and serious, then suddenly belting symphonic renditions of "In the Name of Love" as the whole house bops and swings. Don't get me wrong, the particulars are deep and methodical, but
Space Rangers 2 is the Cindy Lauper of space-trading sims: It just wants to have fun.
Take, for instance, the space disease "Chekumash," which may cause you to "hallucinate" things that look like, oh, say, the Death Star from
Star Wars, or a space station from
Babylon 5. Occasionally you'll have to worm your way through a text adventure
Zork-style. (Which way do you go? North toward the frozen mountains? Or southwest, toward that mysterious tree-topping plume of smoke?) Shock-drop black holes, teleport bases, add bodyguard robots, invest in real estate or order special market scans, even run your own ski resort (make a million to win!); it's hard to convey just how refreshingly
quilted the game feels, other than to point out that each time you think you've seen it all,
Space Rangers 2 trots out something new, decidedly retro and weirdly diverting.
And I'm not paying lip service to a bunch of tacked-on features that sound cool on paper but feel more like incongruous growths. Everything ties (don't ask me how) into the central game somehow, so yes, that daffy text adventure on Planet Whatever has different possible outcomes that may impact your bottom-line payout, and those twitchy arrow-keys-to-move and Ctrl-to-fire battles in black holes dish up ship-enhancing techie perks. Sure, I could nitpick the tutorial (it's a bit abstruse and text-heavy, really) or the low-res 1024x768 lock, or knock the large number of translation typos (the game was developed in Vladivostok, of all places), but it's sort of like pointing out the animal poop in a zookind of unavoidable, and somehow missing the point.
Of course, it's also possible that you won't take to the game precisely because it's all over the map, the way some people dislike Douglas Adams or Spider Robinson or "controlled" silliness in general. Excusing that crowd (the sort that dismiss the
Lord of the Rings movies in their entirety just because Gimli fell off a horse),
Space Rangers 2 remains one of the smarter, savvier, riskier efforts in a market of pallid clones and sequels. And where else can you go to jail and race cockroaches?
Three cheers to publisher Cinemaware Marquee for bringing this one statesideinnovation is apparently alive and well overseas. Matt