The last time Nintendo released a mediocre
Zelda game was
Zelda II: The Adventures of Link for the original NES way back in 1988. So it's almost enough to say that
Twilight Princess is everything 1998's revolutionary
Ocarina of Time was and be done with it. Really, it's that good, even if by now the "Zelda game experience on the whole has become almost as predictable as its ineluctable parade of sequels. But what everyone wants to know is: Do the funky new wave-your-hands-in-the-air Wii controls help or hinder that experience?
That depends on whether you're terminally wedded to button mashing or change-averse in general. If you are, that's a shame, because while a few of the gestures feel grafted on due to
Twilight Princess's Gamecube genesis, the intuitive sense of connectivity you feel with what's happening on screen as you wave your arms in the air is indescribable. Remember the hand-driven interface in
Minority Report? This isn't that, but it's a firm nod in that direction, and it certainly beats the indirect feel of a standard gamepad.
Technically speaking, the Wii Remote and Nunchuk merely trigger on/off button states when you slash/bite as a wolf or spin attack as Link. This makes those specific actions feel less visceral because they're really just binary hand motions overlaying the designed-for-Gamecube combat controls. On the other hand, once you've acquainted yourself with the notion that you're essentially holding an inverted mouse (the Wii Remote) that you swivel with your wrist, wielding aimed weapons like Link's bow, slingshot or boomerang is both quicker and considerably more precise than panning with a thumbstick. The only quirks are occasional pointer lockups if you flip the remote too far in a given direction, or moments where you'll swing the remote and nothing happens.
Is it worth dropping $250 on a Wii for this game? I think so. Sure, you can pick it up for Gamecube, but then you're back to thumbing buttons and dragging the camera around with the thumbstick when you could be precision-shooting (fishing, skiing, etc.) with the Wii's wireless remote. In short,
Twilight Princess for Wii draws a line in the sand that might as well spell "This is why we're not selling $600 hardware." Because it's the gameplay, stupid.
I'm still partial to 2003's cartoony The Wind Waker, even with its tedious sailing sequences. But that's also a bit like saying I'm partial to Battlestar Galactica as opposed to Firefly (in the words of Magnolia's Donnie, "I have so much love to give ..."). Twilight Princess is absolutely huge, and comprehensively entertaining in all the ways you want from a Miyamoto title. The Wii simply makes it that much better. Matt