Never underestimate the power of nonexistent marketing and low production values on the minds of cynical, impatient gamers. On paper and without much of a PR push,
Maelstrom certainly sounds like it ought to be in the budget heap along with junk like
Heroes of Annihilated Empires and
Cops 2170: The Power of Law. But in practice, it turns out to be surprisingly well made and unorthodox, if not entirely free of design goofs and bugs.
You have to read the marketing-speak carefully. "Some of the most progressive visuals ever seen in a video game." Not the best (because they aren't), but the most
progressive, i.e., "outside-the-box." It's a subtle distinction, but assuming it's true (and it is), it's key to whether you'll like
Maelstrom. And it's not an easy game to warm to out of the box. After a few hours muscling through the hammy Remnant campaign, you'll probably get irritated with clunkers like an option to control your two or three (per faction) hero units in first person. It sounds cool, but the controls are laggy, aiming's wobbly, and you can't swap your hero's special abilities without switching back to the external cam. There's probably a special "why didn't you leave it on the ..." shelf in hell reserved for features like this.
Bugs are also plentiful. Goofs in the maps let you occasionally bypass critical mission points and get a few objectives down the road before the logic snap hangs the game or simply makes a mission unwinnable. You'll also have one heck of a time getting units into anything like formations, because they can't stop rearranging themselves, like people trying to walk around each other but locked in a synchronized sidestep shuffle.
But
Maelstrom is more than the sum of these faults, thanks to its compelling and utterly malleable landscapes. Understanding these is absolutely essential for mastering the game. Where else, for instance, has changing the shape of the map ranked higher than simply trotting out units as fast as possible? Where else are resource models based on a time-driven model (sun power peaks at noon and dwindles at midnight) that forces you to queue up new units temporally as well as sequentially? And what else has so many centrally imperative environment-morphing abilities, like evaporating water, freezing it, melting ice, gouging valleys, raising hills, flooding areas with "water meteors" and summoning vehicle-tossing tornadoes?
Don't get me wrong, the glitches need to be fixed, pronto, and some of the features (OK, really just first-person mode) are probably irredeemable. But if you're honestly sick and tired of flashy over-hyped RTS games and have a sufficiently open mind, consider
Maelstrom. It's better than you've been hearing, if you've heard of it at all.
If it took 30 minutes for a movie to go from clunky to pretty good, you might still enjoy it, right? Matt