Shadowrun had a lot of potential. The setting is different enough to support a truly different single-player campaign, and the entire "shadowrun" idea cries out for 2-to-4-player cooperative play. Its cyber-magical pedigree could have provided inspiration for all manner of different game modes and environments. It could have been many things, but what it ended up as is a disappointment.
It's not that the game isn't fun. The gimmicks are great, and make for wildly different games depending on which combination of tech and magic the two competing factions decide to use. Anyone who ever wished they could teleport through a wall or glide over the battlefield will love these enhancements. The game's visuals can be stunning, particularly on the fantasy-inspired maps, and the integration with Windows Vista appears seamless.
The problem is the game's lack of depth, even at what it's supposed to be best at: multiplayer. There are only three game types, two capture-the-flag variants and a team deathmatch. That might be enough for a game with a solid single-player game behind it, but a multiplayer-only game like
Shadowrunparticularly with the mission-based pedigree of its RPG namesakedemands more objective-based games. Something like
Unreal Tournament's assault and onslaught modes would have been perfect. Being able to split combatants into more than two teams would also have been helpful, particularly when combined with multiple-flag or "king of the hill" zone control game modes.
The game offers only the thinnest of stories for players to hang their imaginations on, pitting the security division of the RNA Corporation against the mystical Lineage gang. Fans of the role-playing game expecting more will be sorely disappointed.
Shadowrun certainly has its moments, and with the right group of online friends, it can be a blast. It's just not one that will likely last past the arrival of
Halo 3.
Shadowrun's tutorial system does an excellent job of introducing people to its world of technology and magic. I just wish there were more to do once you got there. Ken