Will we ever get a proper
Final Fantasy VII remake? Who knows? Who cares? As long as Square Enix keeps making games like
Crisis Core, the question's moot. That's because even when they're mining familiar material, they're making stupendously original games.
Meaning? That while this looks and sounds and more or less unfolds like a
FFVII game, it plays like something else entirely. Instead of turn-based combat staged in detached arenas, the action's now embedded and real-time, with a panoply of tactical options you can cycle through in microseconds to shape the flow and groove of combat. Instead of statically leveling up Materia, you can here recombine it into hybrid or entirely new substances, some which even change up the choreography and range of Zack's swordplay. Instead of locking you into a linear, plot-heavy slog, you can detour from the 15-hour main story into the mission generator and leisurely choose among dozens of escalating challengesperfect for someone who has just 10 or 15 minutes to get in, clear an area, and get out.
On the other hand, while the game benefits from the the latest 3-D visuals and abandons the original's spiky-haired bobbleheads, director Hajime Tabata favors nostalgia when choosing, say, between the sophistication of last year's
Final Fantasy XII and the juvenile writing so fondly associated with the original. That doubles as a warning: The overwrought plotting that divides
FFVII players into lovers and haters is back and pretty much ubiquitous. Whichever you are, you can't skip the cutscenes, which can be a train wreck when you're stuck between a pre-scene save point and an impossible battle.
As for combat, the newfangled DMW can initially feel arbitrary, but as battles drag on and your tactical arsenal evolves, it's the perfect antidote to the sort of predictability that plagues combat-heavy games. Once you'd sussed out how to beat most enemies in the original
FFVII, winning was pretty much signed and sealed. The DMW ensures that's never the case in
Crisis Core.
With
Final Fantasy's fanbase,
Crisis Core was bound to sell millions as either a short, half-baked cash-in or a sophisticated stand-alone adventure. Thankfully Square Enix cares enough about the medium to ensure that it turned out to be the latter.
That part about an original Final Fantasy VII remake and not caring? Just kidding, Square Enix. Matt