Squad Command is a good game. For turn-based gaming aficionados it is close to a great game. The milieu is just right, dark and foreboding, and the visuals are a treat. Plasma cannons hurl balls of blue light against gothic structures, crumbling sections of wall. Well-animated and heavily armored Space Marines dash to engage the enemy, felling them with slashing chainswords, and Predator tanks explode and burn fiercely when destroyed.
The battles are satisfyingly rich. In today's gaming world, bloated with speed, action and cinematics, it's refreshing to plan carefully, move thoughtfully, and then blast the hell out of anything that stands in your way. Furthermore, the weapon choices provided before each mission provide just enough tactical wiggle room to allow players to attack the missions in a manner that fits their style without burdening them with an endless stream of choices.
On the flip side of the coin, the missions are repetitive. All of them can be won by killing every enemy on the board. Additionally, the game ignores some of
Warhammer 40K's most colorful denizens, such as Space Marine Apothecaries, who could have been used to heal their injured brethren, and Librarians, whose magic would have added an interesting element to the battles.
Despite its flaws, this is a game well worth playing. The combination of tactical choices and dynamic and beautiful battlefields makes this a great game for
Warhammer 40K and turn-based gaming fans alike.
Star Trek and Star Wars are, as we all know, awesome. I think, however, that they have nothing on the diversity and depth of 40K. Mark