If you're not a fan of
Final Fantasy, this review isn't for you. If you've already decided
Final Fantasy is just the spoiled love child of a Wagnerian opera and an Aaron Spelling prime-time soap, you might as well ring that bell and do whatever the opposite of salivating is. That's because the only thing this remake accomplishes is to make a 17-year-old so-called Japanese-style RPG a lot prettier and dialogue like "I'm just a knight with no courage to disobey his Majesty" a little less hammy. If anything, the more realistic 3-D characters and cutscenes only amp the melodrama by visually reifying it.
For the rest of you,
Final Fantasy IV will either be a wistful retread of the game that launched a thousand console RPGs in the early 1990s or a chance to experience a remarkably resilient tactical fantasy battle system for the first time. While the original lagged behind more complex computer RPGs of the day like
Ultima V: Warriors of Destiny (1988) and
Ultima VI: The False Prophet (1990)a couple of trailblazing epics now relegated to the history books
Final Fantasy IV's younger and more numerous console-based audience was easier to impress, eliciting misty-eyed references to the original as "one of the greatest video games of all time."
It wasn'tit still isn'tbut don't let that stop you from picking up
Final Fantasy IV for the DS, because it's still one of the best RPGs to cross the Nintendo DS's path since Square Enix's
The World Ends With You earlier this year. No, the underlying gameplay doesn't amount to much more than banging through a thousand battles to loot and level up. You talk a little, explore a lot and occasionally adjourn at item shops to buy and sell weapons, armor and supporting items like potions and status effect remedies. It's all flash and circumstance on the event horizon of a vortex that spins out enemy after enemy you're supposed to deconstruct with tactical abilities and magic spells neither learned nor purchased but willfully bestowed upon you. Even the remake's new augment system only adds a nominal customization element to what at its nucleus remains a categorically deterministic experience.
It's also a grab bag of old-school tricks. Your path from one point to another is always lengthy and ridiculously crooked, ensuring the random battle generator scores plenty of hits. World exploration is less about exploring than inching down a fenced-off path, with areas that close behind you until halfway through the story, at which point you've covered enough of the map that poking around in the leftovers tends to feel like scavenging. And while this is more a commentary on the DS than the game itself, moving diagonally by depressing two sides of the d-pad feels pretty weird in 2008 after more than a decade of easily navigating 3-D environs with an analog thumb-stick.
But
Final Fantasy fans need no reminding. They'll smile ear to ear at the new 3-D visuals and scraps of gratifying voice acting. They'll fiddle with the minigames and probably blow at least an hour or two drawing custom faces on their Eidolons before wading into one-on-one battles with a friend. And in the end, they'll just be grateful Square Enix was confident enough in this oldie to give it such an elaborate makeover.
Why revisit Final Fantasy IV on the Nintendo DS now? Easy: The DS is the best-selling video-game platform in the world, with nearly 80 million units sold worldwide, miles ahead of the company's ballyhooed Wii and closing swiftly on Sony's record-holding PlayStation 2. Matt