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November 06, 1995

Burn:Cycle

Flashy and hip, Burn:Cycle is a cinematic action-adventure game with overtones of Blade Runner and William Gibson
Burn:Cycle
TripMedia in association with Phillips Media
Rated Mature 17+
PC/Mac CD-ROM
$59.99
In stores now
By Alexander Kirtland
Burn:Cycle is a cinematic action-adventure game seen and played through the eyes of Cutter, a data thief who hides filched information in his head. During a heist of Softech data he accidentally downloads a virus and is knocked unconscious. The game starts after Cutter awakes, realizing he has only two hours to get the virus out of his head before he dies. Cutter embarks on an adventure that takes him through the dark streets of a city where Nigerian dollars are the preferred currency and his appropriately hip, software savvy and dangerous friends help him find the clues he needs.

In the game players solve puzzles and shoot sitting-duck Softech security agents while, as Cutter, they are plagued by nagging memories of a vicious murder he witnessed. Eventually the gamer maneuvers Cutter into the Televerse -- something like God's home computer -- where they have to reintegrate his disintegrating mind.

Burn:Cycle is clearly a well-thought-out game with a balanced mix between puzzles, video, action and plot -- no part feels forced or trite. In the short playing time -- six to seven hours or less for accomplished gamers -- much gets done and relatively little is repetitive. On the whole, Burn:Cycle succeeds wonderfully in combining three genres of computer game into one.
However, in and of themselves these aspect are lacking. The puzzles are spatial in orientation, such as arranging figures to access a bank account or redirecting energy pulses to break into a house. Strangely, they tend not to be visually pleasing and are sometimes frankly annoying. The puzzles are not nearly as intricate or engaging as they could be and are the weakest aspect of Burn:Cycle.

Veterans of Doom, Marathon and other first-person shoot 'em ups will be disappointed with the action component of Burn:Cycle. Cutter can be shot and killed, but the likelihood of that happening is slim. Since the player is allowed little movement, Cutter can only stand there and shoot as Softech security agents slide out from behind walls and drop down from overhangs. Not exciting stuff. A little more mobility and a few more agents might have spiced this section up enough so players would feel some danger.

The overall story line is well executed and brings together all aspects of the game smoothly and reasonably. Although it seems many of the ideas were stolen from Blade Runner (the game is actually advertised as having a "Blade Runner style") and a variety of William Gibson stories, there is a certain amount of charm to the gritty characters and dialogue. In its 256-color graphics mode, Burn:Cycle is relatively choppy, but in the end attractive enough with its dark disclosure of the future to be commendable. And one truly nice thing about the game is that it is unlikely to crash a player's computer.

The Psychic Roulette puzzle is like having someone poke you over and over. -- Alex