WizKid's Marvel HeroClix draws on the original rules and innovative game design of its earlier hit, MageKnight, to transform Marvel's four-color universe into tabletop miniature strategy game. The game features the headliners of the Marvel universethe X-Men, the Avengers, Spider-Man, Captain Americaand pits them against their traditional archfoes, like Hydra, the Brotherhood and the Skrulls.
In September 2002, the Marvel minions will be able to go up against their DC counterparts with the release of DC HeroClix: Hypertime. That release will include the biggest names in the DC universeincluding Superman, Batman, Joker, Catwoman and the Justice Leagueand shares a common rule set with the Marvel edition.
In either game, a hero is represented by a figure mounted on a round base that includes a view window for its starting stats. As the hero or villain takes damage, the base is rotated one or more "clicks," revealing new stats and abilities. In most cases, this means that the character gets weaker, except the Hulk, who gets stronger as he takes more and more damage.
Also listed on the base are important facts, such as how fast the figure can move, what range attacks it has, how hard it is to hit andmost importantlywhat special powers it has. Powers are broken up into four categoriesdefense, damage, speed and attackand run the expected gamut of super powers.
Figures are worth a varying amount of points, from the humble Henchman (12 points) to the powerful Hulk (103). Each player in the game controls a team with an agreed-on point value, usually 100, 200 or 300 points. The number of points used determines how many actions each player gets per turn, on a 100-point-to-one-turn ratio.
Attacks are resolved by rolling two six-sided dice and adding the character's appropriate melee or range attack value. If that number's higher than the target's defense value, a hit is scored and damage is inflicted based on the number currently highlighted on the figure's base.
These rules are all but identical to WizKid's MageKnight game, but HeroClix is more than a mere spandex-clad clone. The game integrates new tricks as well, including the ability to hurl engine blocks and other debris at opponents and the chance to smash through walls and other obstructions. There's also a knock-back rulerolling doubles on the six-siders allows figures to knock their opponents back, possibly inflicting even more damage if they slam into a wall.
The game is collectible: Players begin with a starter pack containing eight randomly inserted figures, the instructions, quick-reference sheets, dice, tokens and a two-sided battle map. Booster packscontaining four figures apieceexpand the game. In all there are 150 figures that can be collected, although among these 150 there are rookie, experienced and veteran versions of the same hero.
A faithful superhero smackdown




