ANIME


 
RECENT REVIEWS
 Tenchi in Tokyo
 Fist of the North Star, Vol. 1
 Vision of Escaflowne Best Collection
 Original Dirty Pair
 Gundam 0083
 Battle Athletes: Victory
 Patlabor, Vol. 3
 Birdy the Mighty: Final Force
 Birdy the Mighty: Double Trouble
 Pokemon, Vol. 1


Request a review

Letters

Gallery

Back issues

Search

Feedback

Submissions

The Staff

Home



Suggestions

Genocyber 4 & 5

One Armageddon, hold the linearity

* Genocyber 4 & 5
* U.S. Manga Corps/Central Park Media
* $29.95, Subtitled
* $19.95, Dubbed (Reviewed)
* $34.95, Laserdisc
* 60 Minutes

Review by Tasha Robinson

Hundreds of years ago, (in Genocyber1-3), a mad scientist tinkered with the broken body of his daughter Diana and the broken mind of her sister Elaine. When the two girls merged, they became the terrifyingly powerful psychic/cybernetic monster Genocyber, potentially the only barrier to a world moving hesitantly toward universal disarmament.

Our Pick: C+

The barrier was apparently pretty significant. As Part 4 begins, most of Earth has gone up in flames, and most of its major cities have been destroyed. It's not clear whether the destruction was deliberate or if it sprang from Genocyber's attempts to defend itself from humanity's constant attacks. It certainly doesn't matter much to the world's few survivors.

To Diana and Elaine, it's all proof that their powers are too much for Earth to live with. So they drop into a dormant sleep, hiding themselves deep under what eventually becomes a new city: Ark De Grande, a savagely policed oasis of civilization ruthlessly run by a violent and corrupt mayor and his murderous lackeys. Ark De Grande's leaders slaughter anyone even suspected of crime, but a rebellion springs up under the city, run by a religious group that worships Genocyber as God and prophesies his return.

None of this makes Ark De Grande a pleasant holiday spot. When naive young lovers Ryu and Mel wander into town, they realize instantly that they're out of their depth. But the big city is the only place to find doctors capable of curing Mel's blindness, or earning enough money to pay for the operation.

A slight family resemblance

Much of the above story is revealed only tangentially in this video, or explained far better on the videotape sleeve than in the episodes themselves. Like Genocyber 1-3, these installments are straightforward enough in the material they do cover, but notably perplexing in what they leave out. None of the hanging questions are answered; the elliptical, recondite storytelling style just raises more questions. The 300-year gap between story arcs certainly doesn't help; the setting, characters and mood are so radically altered that Parts 4 and 5 seem only vaguely related to their predecessors.

The animation has gone through significant changes as well. Although it remains vivid, detailed and compelling, it's not nearly as protean. The popping eyeballs and exploding brains that beset the earlier episodes are almost gone, as are the unexpected and exciting leaps into computer animation, raw pencil work, and other artistic vagaries. Though the principal creators remain the same for all five installments, they evidently are trying an entirely different experiment here than they were last time out.

And the experiment does work, in part. It's frustrating to see how much of the story is missing, or only vaguely implied, much as it's frustrating to listen to the strident, stiff voiceovers on this new dubbed edition. But the artfully abstract, grimly dystopian plot has an unusual cosmic feel, an air of sweet, melancholy significance. It may be hard to pin down specific meanings, but the emotional content comes through loud and clear.

This reminded me vaguely of a lot of things, from A Boy and His Dog to Brave New World. -- Tasha


Home

News of the Week | On Screen | Off the Shelf | Classics
Anime | Sound Space | Site of the Week | Letters


Copyright © 1998-2003, Science Fiction Weekly (TM). All rights reserved. Reproduction in any medium strictly prohibited. Maintained by scifiweekly@scifi.com.