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MechWarrior 3

The king of mecha is back. Was it worth the wait?

* MechWarrior 3
* By MicroProse
* Win 95/98, 2x CD-ROM
* Pentium 166 Mhz or Better
* 32 MB RAM, 240 MB HD
* MSRP: $49.95

Review by Mark H. Walker

It's 3058 and the folks of the Inner Sphere are ready to rumble. Tired of the incessant butt-kicking laid on them by their sworn enemies, the genetically bred Clans, the Inner Sphere warriors want some payback. MechWarrior 3 depicts that payback--the war between the Inner Sphere's elite Eridinai Light Horse BattleMech Regiment and the Smoke Jaguar Clan.

Our Pick: A

The rumblers are 10-meter-tall bipedal weapons chassis called BattleMechs. Piloted by MechWarriors, and capable of inflicting more damage than a herd of tanks, BattleMechs are the ultimate instrument of destruction.

In MechWarrior 3, gamers use those ultimate weapons in a 20-mission campaign spread over four operations. In the missions, players--and the Lancemates (i.e. squadmates) he or she controls--smoke enemy Mechs from a first-person perspective, destroy bases, escort folks, and do most of the usual combat simulation things. As in MechWarrior Mercenaries (and MechCommander), thrifty gamers can salvage parts from downed enemy units. To win, players must complete the 20 missions and put a serious hurt on the Smoke Jaguar.

But warriors do not live by campaigns alone. In addition to the scripted battles, MechWarrior 3's Instant-Action mode creates random encounters against enemy Mechs of numerous types and sizes. Multiplayer features accommodate up to eight players, offering battles in Deathmatch and Team Play mode.

The best Mech game yet

In 1995 MechWarrior 2 took the gaming world by storm. Not only did the Activision classic rock the playing world with high-resolution graphics, a mesmerizing orchestral soundtrack, and cinematic quality full-motion animation (FMA), it boasted well-scripted missions and almost Quake-like multiplayer capabilities. To this day the praise continues, making the game one of the decade's all-time best.

MechWarrior 2's success, coupled with the usual industry hype, made MechWarrior 3 one of the most anticipated games of this year. Amidst all this buzz, however, lingered one important question--can MicroProse's game live up to its predecessor's place in history?

The answer is yes. Hands down, MechWarrior 3 is the best mechanized combat simulation game on the market. Care oozes from every pore on the CD-ROM. The missions are well constructed. Targeting, with the addition of the right-click zoom, is greatly improved. And the artificial intelligence of Lancemates is significantly smarter.

This BattleTech universe is also rendered in painstaking detail, from the sunlight on the clouds to the sparks of machine gun shells tracing a tattoo up a Madcat's leg armor. This isn't science fiction. This is real! Boot the game and workaday existence fades. Players become By-God MechWarriors.

Unfortunately, MechWarrior 3's reality shift is a tad short. Twenty missions isn't much for $50. They are, however, quality missions. And in this day of marketing-induced feature creep and my-box-is-bigger-than-yours advertisements, it's nice to see a game that doesn't rest on its laurels. Better still, work has begun on the fourth installment of the series, which will hopefully meet the expectations set by MechWarrior 3. But for now, who cares? Players have a war to win. Onward, MechWarriors!

BattleTech is perhaps the best lesser-known science-fiction universe afoot. MechWarrior 3's FMA introduction makes me drool in anticipation of the rumored movie. Will Hollywood get it right? Nah... -- Mark


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