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Heavy Gear II

Sure MechWarrior 3 is king of Mecha, but is there some extra space in the throne room?

* Heavy Gear II
* By Activision
* Win 95, 4X CD-ROM
* Pentium 166 Mhz or Better
* 64MB RAM, 450MB HD
* MSRP: $49.95

Review by Mark H. Walker

In the distant future, a malevolent society is hell-bent on the destruction of a planet of humans. In this case, however, the malevolent society is Earth, and the threatened humans live on the former Earth colony, Terra Nova.

Our Pick: B

Such is the premise of Activision's Heavy Gear II, the sequel to 1997's much-maligned Heavy Gear. This title takes another stab at converting Dream Pod 9's board game Heavy Gear into a computer-driven combat simulation, telling the story of the evil Earthers who plan to destroy Terra Nova with a huge meteor. (Geez, will folks ever give this rock-into-a-planet thing a rest?)

Players pilot large bipedal weapons chassis called Gears. But think not of the 30-foot-tall BattleMechs of Jordan Weisman's BattleTech game. These Gears are more like the power armor suits from Heinlein's Starship Troopers...on steroids. Although each carries a BattleMech-like array of rocket launchers, autocannon, and lasers, they crouch behind cover, crawl past sentries, and leap over gullies as if they were nothing more than armored infantry.

Gamers play the part of a Gear squad-leader in the elite Black Talons unit as they attempt to thwart an Earth invasion of Terra Nova, which takes place over 22 missions. Pilots who shy from the campaign experience may choose any of the eight "historical" missions included with the game, which are based on random battles in Terra Novan history. There are also several types of multi-player matches. The scenarios comprise an eclectic selection of brawling fortress takedowns, sneaky-Pete recon missions, and weightless space sorties.

Heavy Gear II is not, however, merely a first-person combat simulation. In addition to strapping on their own Gear, players must command the Gears of their squadmates, establishing waypoints, assigning targets, and setting formations via a tactical screen.

The second time is the charm

It looks like the second time is the charm for the Heavy Gear computer license. The first game was as intriguing as a piece of slightly undercooked chicken, and about as well prepared. This time around, Activision has brought a solid product to the table.

The graphics are gorgeous. Sparks fly when shells meet armor, the hover tanks raise miniature dust storms, and the tumultuous, multi-colored skies are simply to die for. The audio-visual enhancements don't, however, stop there. The full-motion animation scenes are top-notch, reminiscent of the similar FMA in Activision's classic MechWarrior 2. Likewise, the voice-overs, FMA mission briefs, and in-game pilot commentary are well done and enhance the realistic feeling of Heavy Gear II.

Nevertheless, graphics alone do not a good game make. Also on the plus side of the ledger are the diverse set of missions. Not only will gamers fight the Gear-on-Gear, tank, and Strider battles endemic to the Mecha genre, they will also creep through buildings, roll through caverns (jumping to avoid yawning crevices), and float through space. The scenarios are as varied as they are interesting and certainly worth the price of admission.

Unfortunately, the artificial intelligence is not. Oh, the enemies are not too bad. They shoot when they should and run when they ought to. On the other hand, the squadmates would lose an IQ contest with a frozen TV dinner. Their AI pathing routines are weak, and they will often refuse to fire until fired upon.

Reluctant squadmates aside, Heavy Gear II is great fun. Superb graphics and solid mission design will give this simulation longer retail legs than its predecessor. Now, if the folks at Activision could just design a sharp AI to boot.

A vast improvement over the original. Unfortunately, the lackluster AI hobbles your ability to fully utilize the tactical squad interface. -- Mark


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