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System Shock 2

Is the Von Braun a spaceship or a death ship?

* System Shock 2
* By Electronic Arts
* Win 95/98, 4x CD-ROM
* Pentium 200Mhz with 3-D
* 32MB RAM, 200MB HD
* MSRP: $44.95

Review by Mark H. Walker

System Shock 2 opens in the 22nd century. Recently awakened from cybernetic implant surgery, gamers find themselves on the starship Von Braun. The ship's electronic equipment has gone squirrely, but that's not all that's amiss. Blood smears line the ship's bulkheads, and ear-piercing screams echo through its corridors. An evil darkness has boarded the Von Braun.

Our Pick: A

Forty-three years after the original System Shock's fiasco aboard the space station Citadel, and TriOptimum Corp. is again experiencing some "technical" difficulties. In short, the menacing cyber-intelligence SHODAN has returned to wreak havoc upon the future. Joining "her" is an assortment of beings, from revengeful droids to a new hideous life form called The Many. It's the job of gamers to salvage the Von Braun--and themselves--from extinction.

Like the original System Shock, System Shock 2 blurs action, adventure, and role-playing elements. Players control a single character who has distinct traits that can be molded and improved. Traversing the starship's passageways, the persona confronts--in a first-person perspective--numerous ghosts and attacking zombie-like crewmates. Depending on the character they choose--which may be a Marine, Navy man or OSA (read under-cover spook-type) agent--players will either use weapons, technical training or psionic powers against SHODAN and her evil cohorts.

This is more, however, than another first-person shooter. Gamers will have to use their wits to solve System Shock 2's many puzzles and unravel the story presented here. In keeping with the game's complex, story-driven nature, there is no multiplayer option.

Fast action, great role-playing and scary horror

A gem is a rare thing to find. Whether digging through a mound of dirt or a rack of software, quality is a sparse commodity. Rare, but not unheard of. System Shock 2 is such a discovery. As exciting as it is hard to classify, Shock's unique blend of first-person action, role-playing adventure, and horror is enthralling.

Each level adds a layer to a story that is perhaps the best yet written for a computer game. The plot never rests, instead challenging gamers with twists at every turn. Who is the mysterious voice that guides the character through its initial quests? What has happened onboard this spaceship?

But this is more than just a story that pulls gamers into the action. System Shock 2's unique--at least for a first-person action game--character generation and modification system immerses players in the care and grooming of their cyber-selves. Gamers will care what happens to their alter egos, cringing as the pieces of the Von Braun fall about them and cheering when another nasty bites the dust.

And make no mistake, there's a lot of dust-biting to be done. Despite its strong story and role-playing flavor, there is a lot of quick-witted action and heroics in this game. Marine types will blast baddies, Navy types will hack weapon turrets, and the agents from OSA will invoke their psionic powers to overwhelm SHODAN's minions. Better still, all this blasting, hacking and invoking is performed with lush 3-D accelerated graphics. Explosions smear orange flame across the floor, translucent ghosts pace the passageways, and vile monsters leap from darkened corners.

SHODAN's minions are not the only entities that will be overwhelmed. Many gamers may happily discover that System Shock 2 overwhelms them as well. The game's multi-genre appeal, strong story and smooth graphics make it a hit that is as rare as it is beautiful. -- Mark


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