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Outcast

One Navy Seal has to save two worlds

* Outcast
* By Infogrames
* Win 95/98 CD
* Pentium 200 Mhz
* 32 MB RAM, 600 MB HD
* MSRP $39.99

Review by A.M. Dellamonica

In Outcast, players take on the role of Cutter Slade, a former Navy Seal charged with saving the Earth from a black hole. To do this, he must first liberate Adelpha, an extra-dimensional world whose alien citizens are under the rule of Fae Rahn. A fanatical priest who has taken over Adelpha's military, Fae Rahn has unbalanced the Adelpha's four spiritual elements, subjugating the castes which serve them. Cutter must defeat the tyrant, find the missing members of his team and locate a lost scientific probe. If he can't, Earth and Adelpha are both doomed.

Our Pick: A-

The story of Outcast riffs on many of the themes that are staples of science fiction. The core message is an environmental one, showing the consequences of careless scientific research and unbalanced development. This theme is wedded to a tried-and-true plot--the lone, outnumbered soldier fighting to emancipate a society of primitive, good-hearted farmers.

In practical terms, Adelpha is broken up into six drastically different regions, and Cutter has to acquire a sacred relic in each one. The screen consists of a Tomb Raider-like 3-D environment--rooms, snowfields, farmland, lakes--with Cutter in the middle. A contextual icon in the top left corner defines a primary action, letting players know whether a button click will start a conversation, cause Cutter to dive into water, or fire weapons. An ultra-friendly map is accessible at the touch of a key, and other commands give quick access to items and weaponry.

Unlike many games of this type, Outcast stays firmly in the realm of science fiction and does not veer halfway into sword and sorcery. Cutter is a gunman of the Doom variety, and there are no swordfights or magic spells. Mysticism is confined solely to the religion of the Adelphans.

Slick and enjoyable

Adelpha is a great place to play, in no small part because Outcast is amazingly easy to learn. The combat system is simple to master, and battles have a nice range of difficulty. Fights are easy to find or to avoid, allowing players to control the level of violence they experience. Because soldiers are realistically attracted--in droves--to the sound of gunfire, an especially useful tactic for less bloodthirsty players is to kill a couple of soldiers and then run as far away as possible.

Outcast also has high production values, including thousands of dialog clips and an original soundtrack composed by Lennie Moore and performed by the Moscow Symphony Orchestra. The scenes are gorgeously rendered, and everything is organized to provide a smooth gaming experience. Players can access notes that help keep them on task, ensuring that time isn't wasted relearning clues. Great attention has been paid to detail with this game: everything in the story happens for a reason, and the program--though it loads up somewhat slowly--runs without glitches and rarely crashes.

Like the lion's share of adventure games, Outcast is hopelessly boy-centered and politically regressive. Cutter is an extremely buff hero, and there is no option for playing a female character--in fact, it is many hours of playtime before players even encounter one! And while it is well-rounded, the backwards Adelphan culture is a mishmash of elements derived from various Third World traditions. Essentially this is a game where a macho Yankee kills people with funny accents: far from enlightened.

If players can get past this political incorrectness, though, the game is fun to play, thoroughly absorbing, and a total blast.

This game is so well designed that it's completely addictive. -- A.M.


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