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Space Ace

Remember thinking Laserdisc videogames were fun?

* Space Ace
* Digital Leisure
* Directed by Don Coscarelli
* MSRP $20.00

Review by Victor Lucas

Thanks to the success of updates to old arcade games like Centipede, Frogger and Asteroids, the interactive entertainment industry believes there's big business in nostalgic videogames. Case in point: Digital Leisure's DVD reissue of Don Bluth's "classic" Laserdisc animation videogame, Space Ace. While not quite as well known, or as lucrative, as its medieval predecessor, Dragon's Lair, Bluth's Space Ace has always been regarded as an incredible work of art. At the time of its release, it was heralded as a fusion of the state of the art in arcade game technology and traditional cell animation.

Our Pick: C-

The story of the game is familiar. Galactic superhero Space Ace must rescue his girlfriend, Kimberley, who has been kidnapped by the evil Commander Borf. The madman is attacking Earth with the insidious Infanto-Ray, which turns all those who are exposed to its power into helpless children. This will allow Borf to take control of the planet in one effortless swoop. Unfortunately, Space Ace is also struck by the Infanto-Ray and immediately is converted into Dexter, Ace's 98-pound alter ego.

Unlike today's conventional, fully interactive videogames, Space Ace is a fixed-path, linear adventure that asks players to choose one of four directions or to perform a one-button action at various decision points. To make things discernibly more difficult than Dragon's Lair, the decision points come quickly. Additionally, the story of the game allows players to toggle between the roles of Space Ace and Dexter. This translates into more opportunities to branch off in new directions throughout the otherwise restrictive gameplay.

Digital Leisure's Space Ace DVD is a no-frills celebration of Bluth's science fiction cartoon game that is played using the DVD remote control. In addition to the game, the disc also includes illuminating interview footage, promotional clips for other Digital Leisure DVD games and a "Watch" mode that gives players the opportunity to follow the Space Ace story from beginning to end. This mode actually comes in handy because the gameplay of Space Ace is entirely about memorization.

Not much "ace" about it

Back in 1983, when Space Ace was released into arcades across the country, the game was indeed a marvel. The elaborate, hand-painted visuals far outclassed the blocky sprites and chunky worlds of the games of the time. Now, however, when computer imagery in Dreamcast and PlayStation 2 home videogames can surpass anything seen in Space Ace, sitting down to play this disc can leave players in an anachronistic depression.

The gameplay of Space Ace is utterly, inexcusably boring. Yes, there is a sense of urgency throughout the adventure, thanks to skillfully rendered artwork and some inventive death animations, but the sensation of playing this "game" is akin to memorizing the answers to a dreary math quiz. The unavoidable repetitiveness that plagued Laserdisc games in their short heyday was barely tolerable at the time, but now, when the choice for compelling, story-driven interactive entertainment has grown exponentially, there's just no reason to put up with this junk. Even Bluth's championed animation, the true "reward" on this DVD, comes off looking pallid and reed-thin next to color-rich modern-day animated classics like A Bug's Life or Tarzan.

Space Ace barely justifies its $20 price tag by appealing to the collector and the completist. By offering a better visual experience than previous CD-ROM interpretations of the game, in addition to the historically significant interviews with Bluth and Space Ace co-creator Rick Dyer, the DVD serves as an enduring album. Unfortunately, the Space Ace menu and navigation screens are as simple and unappealing as DVD owners are likely to ever see. Additionally, the disc is hampered by compatibility issues. Interested consumers should insist on a full refund guarantee before taking this game home to test out on their players. (It should be noted that the game played flawlessly on a Pioneer DV-414, however.)

Those uninterested in reliving the early '80s videogame revolution or players with too many great current games to get to should stay well clear of Space Ace. Archivists and hardcore hobbyists only need apply.

I found it oddly saddening watching the old interview clips and listening to Bluth and Dyer's predictions of the future of videogames, particularly Dyer's heartbreaking announcement about how he and his wife had sunk everything they owned into creating their brand-new game company. -- Victor


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