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Forever Free

When the Forever War's over, turn out the lights

* Forever Free
* By Joe Haldeman
* Ace Books
* $21.95/$30.99 Canada
* Hardcover, Dec. 1999
* ISBN 0-441-00697-3

Review by Damien Broderick

Half his lifetime ago, Joe Haldeman recast the Vietnam conflict as memorable, award-winning science fiction in The Forever War (1974). His elite, technically savvy troops battled an alien foe across both time and space. Poignantly, each engagement cut them off from Earth by hundreds of years, as relativistic velocities flung them into their own ever-more-incomprehensible future. At the end of the thousand-year war, it all turned out to have been a mistake. And humanity, now a standardized group-mind named Man, had more in common with the clone-like alien Taurans.

Our Pick: B+

Where could damaged veterans go in a universe like that? William Mandella and his love Marygay Potter take Man's offer to live on a world sardonically named Middle Finger (a.k.a. "up yours" or, even more obscenely, MF). Here, unreconstructed relics of the war huddle away from a universe repellent in its inhuman benevolence.In Forever Free, Haldeman returns, more than two decades later in both reality and narrative time, to probe the consequences of the peace.

MF proves to be the sort of welcome home Vietnam veterans enjoyed--cold and hard. Technology, surprisingly, is not greatly advanced after a millennium. William and Marygay and their adolescent son and daughter live in ice-bound rural Paxton ("peace town") where they practice aquaculture and chafe under Man's benign supervision. If Forever War was a caustic reply to Robert A. Heinlein's Starship Troopers, Forever Free seems ready to follow Heinlein's Methuselah's Children: a stolen starship, a run for the edge of the galaxy and freedom boldly purchased. But Haldeman has larger fish to fry.

Can a wily, squabbling group of aging vets defeat the omnipresent custody of their evolutionary superiors? Or is Man's non-telepathic group mind a blind end? If Mandella and his conspirators manage to flee relativistically into the remote future, what can they possibly seek that won't be worse than their current anguished alienation? Might they find God--and an answer to the horrors of the Forever War itself, and all of human history's suffering?

War, peace and freedom

Haldeman is SF's consummate storyteller, his tales always illuminated by a moral consciousness. Far from turning them dull or didactic, this is what makes his fiction memorable, decade after decade. It is no accident that a new British series of "SF Masterworks" chose The Forever War as its launch vehicle. Can a sequel live up to such a reputation, even surpass it? In this case, no.

Oddly, Haldeman's 1997 Hugo and Nebula Award-winner Forever Peace is a "thematic sequel" to The Forever War. Set in a different near-future than Forever Free, that novel proposes a cure for war and hatred in the tradition of humanistic SF, notably Theodore Sturgeon's: just the sort of empathic group mind that Mandella and his ex-vet friends find so creepy. It's as if Haldeman is restlessly trying out all the variants on salvation, determined to keep readers entertained as he does so.

The plot maneuvers of Forever Free are abrupt and startling, and can't even be hinted at without ruining the story. One conceptual breakthrough after another tears open readers' understanding of this universe, until finally Haldeman deploys a kind of Gnostic explanation for the world's pain. Gnosticism is a faith with few adherents these days, perhaps because it is not very satisfying--and its claims are just as dubious in fiction (except, perhaps, in the late, great Philip K. Dick's).

Perhaps Haldeman is telling readers that suffering is simply built into the cosmos, laced through it, unavoidable except at the cost of extinguishing the burning spark of individual awareness. The gratuitous cruelty that climaxes this novel, and its gratuitous redemption, lurches from comic-book excess to world-weary acceptance. The augmented fighting suits of this quasi-trilogy have morphed into a stifling enclosure of the spirit. But perhaps the deity Mandella finds at the end of his long road is just the manipulative author himself, Joe Haldeman gazing pitilessly at his creations behind the computer screen--yet another Heinleinian reprise.

Joe Haldeman and his wife Gay are perhaps the most beloved figures in science fiction, regular convention-goers in many countries. I'm proud to have provided the title for one Haldeman novel. So it grieves me to rain a little on this particular parade. Maybe Joe is free now from the chains of the Forever War. -- Damien

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The Shapes of Their Hearts

Steal the mind of god!

* The Shapes of Their Hearts
* By Melissa Scott
* Tor Books
* $14.95/$21.00 Canada
* Trade Paperback, Oct. 1999
* ISBN 0-312-87247-X

Review by A.M. Dellamonica

When a terrorist attack leaves hundreds dead on his home planet of Jericho, Anton Cho is sent to the source of the bombing, a remote colony called Eden. Eden is home to a religious cult which has preserved its founder's mind--and the visions contained therein--by wedding his memories to an artificial intelligence. The resulting entity, known as the Memoriant, has been sponsoring bombings on other worlds in the name of religious conversion. Cho, under duress, has been chosen by the Jericho powers-that-be to obtain a copy of the murderous program.

Our Pick: B-

He is less than happy about the job, and for good reason. Not only is the Memoriant dangerous, but a tenet of the Eden religion proclaims that DNA is sanctified. Anton is a clone, and already considered damned; on top of that, he has made use of interstellar travel gates which are also forbidden by Eden. As far as the true believers are concerned, Cho is beyond saving. Complicating matters further is the fact that Eden has been sealed off, embargoed precisely so that nobody can export the Memoriant.

As Cho and his genetically engineered bodyguard, Renli DaSilva, make preparations for the trip, the situation on Eden becomes subtly destabilized. Cho's contact is attacked by a man claiming he was guided by divine visions, and the faithful begin to see signs that the Memoriant program is functioning improperly. Members of the secular police force are offered ominous but unhelpful warnings by the church theologicians, and a power struggle erupts among the steel, Eden's youth counter-culture.

Instead of merely making a copy of the murderous Memoriant, Anton Cho finds himself fighting to save the proto-deity from a fatal program error.

Virtual reality, real danger

The Shapes of Their Hearts is a prime example of careful SF extrapolation and well-handled virtual reality. Eden's Freeport is vitally alive with sensory detail and the bustle of a coastal city, complete with harbor traffic and a population justifiably obsessed with storm forecasting. Melissa Scott has created a dangerous and dynamic culture, and readers who appreciate cyberpunk grit will enjoy visiting both Eden and the inner world of the Memoriant.

On the downside, Scott fails to capitalize on her tale's potential strengths. Anton Cho and Renli DaSilva both come from intensely self-serving families, where every member's role and obligations to the larger clan are clearly defined and, for both characters, difficult to accommodate. Instead of having scope to explore this position, the two characters are removed to a world far from home. Isolated from their relatives, the personal issues are put on hold. Similarly, the friendship between the two is only minimally explored, leaving readers longing for more. And while the destructive effects of Gate travel are painstakingly spelled out, neither character is strongly affected.

This lack of payoff is complicated by the structure of the plot, which is disappointingly sedate. Cho spends the latter half of the novel trapped in virtual reality with the Memoriant. Often he is just waiting for something to happen. It's a relief when he attempts to solve the program's growing dysfunction. Meanwhile, DaSilva is trying to rescue Cho, taking small and methodical steps toward freeing him. There is a lack of variety in Scott's pacing which makes this story less compelling than it should be, given its many good points.

This had a strong beginning and lots of cool ideas, but it ran out of steam fast. -- Alyx

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