ANIME


 
IN THIS ISSUE
 Blue Submarine No. 6
 Martian Successor Nadesico


RECENT REVIEWS
 Gundam 0083, Vols. 3-7
 Serial Experiments Lain Eps. 5-7
 Outlaw Star
 Perfect Blue
 Bubblegum Crisis: Tokyo 2040
 Battle Athletes: Victory
 Serial Experiments Lain Eps. 1-4
 DNA Sights 999.9
 Queen Emeraldas
 Cowboy Bebop


Request a review

Letters

Gallery

Back issues

Search

Feedback

Submissions

The Staff

Home



Suggestions


Blue Submarine No. 6

This video's tiny...

* Blue Submarine No. 6
* Vol. 1: Blues
* Bandai Entertainment
* 30 Minutes
* $14.98 Dubbed (Reviewed)
* $19.98 Subtitled

Review by
Tasha Robinson

It's actually possible to learn more about Blue Submarine's plot and background story from the back of the video box than from this opening episode, but adding both sources together suggests a few things: Earth's oceans have risen. Its cities have flooded. Something named "Zorndyke" wants to kill everyone. The crew of a submarine named Blue Six is prepared to stop him.

Our Pick: C

Beyond that, the first installment of Submarine is somewhere between a truncated, mismatched-buddy cop movie and an episode of Reboot. As the series begins, a self-righteous, fanatically idealistic Blue Six pilot named Mayumi Kino is dispatched to a flooded city to request the aid of an embittered ex-submariner named Tetsu Hayami. Kino presents her request in melodramatic fashion--drop everything and join up, we're going to save the world--and Hayami sneers at her. A self-professed "hyena of the sea," he makes his living by salvaging valuables from the sunken cities, and his contempt for himself, his customers, the old world, and any hope for a future world is obvious. Kino leaves in a huff, but they soon meet again when Zorndyke's minions attack and Hayami saves her life.

The two pilots are wildly incompatible and guaranteed to dislike each other, so naturally within minutes they become battle partners, piloting an underwater ship against Zorndyke's eerily organic-looking mecha monsters. They destroy one and check the wreckage, discovering a gasping, red-eyed, striped-skinned humanoid that nearly chokes to death on air before Hayami can release it into the water. Kino is furious when it escapes. "It is the enemy!" she protests. "One of Zorndyke's creations!" But Hayami shrugs her off. Clearly these two are bound for a lot more fun together.

After that, there's a pitched underwater battle between Blue Six and a flexible, whale-like enemy ship, mostly involving a lot of explosions and a lot of bubbles. Blue Six wins, naturally, but Zorndyke's creatures just seem amused. "It's begun," Kino says ominously, and when Hayami pressures her, she adds, "It's what they want. To kill every last one of us."

... but nice and shiny

It's hard to say much about a story sampling this brief. Watching it is like sitting through one of MTV's early Aeon Flux shorts--there's no beginning, no end, no continuity, and no sense of motive or intent. But hey, the animation sure is cool. In fact, most of Blue Submarine is computer-generated; the visuals, while disturbingly glossy and weightless in CGI fashion, move fluidly and are impressively detailed and textured. The computer animation lends itself well to sharp angle changes, breathless zooms and awe-inspiring multiplanar depth shots, although it also makes many sequences look like military simulations. The traditionally animated characters, by comparison, seem simplistic but more solid than their surroundings. It's a bit like watching traditional anime mapped over a particularly glossy video game.

The audio track is similarly flat and reminiscent of a game--particularly the repetitive, cheerful, plasticine theme that underscores the battle sequences. It rapidly becomes tiresome when it isn't just forgettable. A scene where Hayami toys with the volume of his stereo while discussing his future stands out, however, as an unusually disturbing and creative use of sound both as metaphor and as a tool to unsettle viewers. The dubbed voices are at least good enough not to be a distraction.

Blue Submarine contains a lot of intriguing little teases seemingly designed to provoke interest in the rest of the story: the strange creature Hayami rescues, which "speaks" to him in a raucous squawk, Kino and her captain's deliberately opaque prophecies of changes to come, the brief glimpses into an underwater world of Zorndykian monstrosities capering in a scene out of Dante's Inferno. But there's barely enough here, all told, even to whet the appetite. At this point, the only certainty is that the rest of the series will be shiny, sleek and full of eye candy.

For all the apparent video-game referents, this is actually based on a comic book by Satoru Ozawa. -- Tasha

Back to the top.


Martian Successor Nadesico

Perhaps it's time to break out the decaf

* Martian Successor Nadesico
* Vol. 1: Invasion! (Episodes 1-3)
* ADV Films
* 68 Minutes
* $19.98 Dubbed (Reviewed)
* $29.95 Subtitled

Review by
Tasha Robinson

The Jovian invasion begins in the year 2195, when a giant, flower-shaped artifact appears from somewhere beyond Jupiter and heads toward Earth. Once it reaches Mars, the artifact opens up to release a vast fleet of alien spaceships whose advanced shields and weapons easily shrug off the United Earth Forces. Earth's fleets are destroyed, and the colonies on Mars and the moon fall almost immediately. Then the Jovians turn their attention to Earth, which seems to have no military spacecraft capable of putting up a serious fight.

Our Pick: C-

What Earth does have is an enterprising arms manufacturing concern, Nergal Heavy Industries, which has its own agenda for the war, its own high-tech ship, and its own crew assembled from a variety of unlikely but willing sources. ("I've chosen the very best! Of course, a few of them have some slight personality disorders..." bubbles a Nergal accountant as he rounds up a decorative executive secretary, an anime voice actress, and a sullen child genius for the bridge crew.) The civilian ship, the Nadesico, does impressively well on its first sortie, and the UEF immediately attempts to commandeer it. Suddenly the Nadesico is facing a potential two-front war.

Meanwhile, the ship's gushy, inexperienced young captain, Yurika, is distracted by the sudden arrival of a childhood friend from Mars. Akito has the hand emblem that marks a nanotech-enabled pilot, but he insists he's just a cook. He was on Mars when the Jovians attacked, but doesn't remember how he got back to Earth. He has panic attacks whenever the Jovians get too near, but he somehow always seems to end up in a mecha suit, acting as a decoy while the Nadesico saves the day. And he's suspicious and angry at Yurika because he thinks her family may have had something to do with the murder of his parents. Or at least that's what seems to be going on. It's hard to tell, what with all the shrieking and flailing about.

Evangelion on fast-forward

Despite the relatively serious plotline, Martian Successor Nadesico is a shrill, frenetically paced parody with little coherence from moment to moment. Akito communicates mostly in howls, and Yurika gleefully ignores everything he says as he attempts fruitlessly to get past her bouncy, blithe exterior. The plot moves at blink-and-you-miss-it speed, and much of the story can be picked up only from inference and guesswork. (For instance, does Nergal Heavy Industries have to fall back on inexperienced, inappropriate crew members because all the good fighters are already in the military? Or does the accountant think they'll be cheaper than skilled labor? Or does Nergal's military advisor think there's some reason to believe a blithering idiot will make a great captain? Or did the film's writers just think the idea of a voiceover actress as a starship comm operator was inherently funny?)

There are many genuinely amusing elements scattered throughout Nadesico, particularly for the otaku who's familiar enough with the genre to get the in-jokes. Neon Genesis Evangelion fans, for instance, will notice a lot of familiar plot points and almost-familiar characters, taken to their most illogical and silly extremes. Anyone who watched old classics like Tranzor Z will probably appreciate the character of Jiro Yamada, an anime-addicted pilot who thinks he's starring in his own mecha series, and who shouts out stylized names for whatever attack he's using. (He also pushes episodes of his favorite overwrought action serial at anyone who'll sit still for it.) Even Yurika's bizarre relationship with her father, a powerful UEF admiral reduced to tears by her maturing figure ("My little girl is a woman!"), is good for a sardonic smirk.

But the series overall is enough to induce a severe headache. It's loud, jarring, disjointed and nearly impenetrable. ADV's dub is particularly grating; the voices all sound forced and artificial, and the deliberately humorous voices--including one character performed as Bullwinkle, and another done with a bad British accent--don't help. At times the characters are completely incomprehensible; at other times, only the story is incomprehensible. Probably the best way to appreciate this series is to move at the same speed it does: try drinking a case of Jolt, eating a box of Oreos, and then starting the tape.

Note that the 90 minute run time listed on the box is wishful thinking at best. According to my VCR, this tape contained 68 minutes of show, plus 10 minutes of filler and ads. -- Tasha



Home

News of the Week | On Screen | Off the Shelf | Games | Anime
Sound Space | Site of the Week | Letters | Excessive Candour


Copyright © 1998-2003, Science Fiction Weekly (TM). All rights reserved. Reproduction in any medium strictly prohibited. Maintained by scifiweekly@scifi.com.