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Vampire Hunter D

D's back in black

* Vampire Hunter D
* Urban Vision
* $19.95 Subtitled (Reviewed)
* $29.95 Dubbed (Reviewed)
* 80 Minutes

Review by
Tasha Robinson

In the year A.D. 12,090, nuclear war has reduced Earth to a wasteland populated mostly by mutants and monsters. Doris, an over-endowed blonde living on a country farm, is the daughter of a werewolf hunter; both she and her little brother Dan are fully capable of dealing with their world's routine hazards, such as dinosaur-like orchard-robbers and the occasional glowing ball of flesh-dissolving energy. But when a millennia-old vampire named Count Lee decides to claim Doris for some temporary amusement, Doris and Dan decide they're out of their league, and they hire a roving hunter to deal with the vampire lord.

Our Pick: B-

This mysterious, grim hunter, known only as "D," forestalls the nervous locals from locking Doris in an asylum, but can't keep Lee's minions from kidnapping her every time he turns his back. Lee sends various minions to set traps for D, who hacks apart most of his opposition without changing expression. Given the supernatural nature of his opponents, who can warp reality, manifest untouchable killer phantoms, and crush skulls with telepathy, D would seem to be outclassed. But if this gory hackfest has a moral, it's that appearances are almost always deceptive.

Old-guard otaku may find Urban Vision's dub of Vampire Hunter D surprisingly familiar; rather than re-dubbing the film's dialogue, UV is simply releasing Streamline Pictures' long-out-of-print 1985 dub in a new package. Simultaneously, UV has produced an all-new subtitled version, the United States' first official D sub, featuring a strikingly different script. Both have their advantages and their disadvantages, but both are perfectly timed to drum up interest in UV's all-new remake of Vampire Hunter D. (Company sources say the new film is complete, but a theatrical release date hasn't been set.)

Walking in a visual wonderland

Streamline's original D dub is painful to listen to; it's packed with artificial accents and stiff, uncomfortable acting. The characters grunt and moan in battle like pigs in heat, and unnecessary dialogue has been added to scenes that are silent in the Japanese version. D fans have been waiting for Urban Vision's subtitled version for a long time, with good reason. But oddly enough, the dub's rococo script has some florid charm compared to the sub's spare, terse language. Consider this description of D from the sub: "He has dangerous eyes. Eyes that went through so many dangerous battles. He is not the kind of man who will accept you." The same lines are translated colorfully in the dub as: "His eyes seek out danger, not love. Those eyes belong to a man who's torn by conflict and the desperation that comes from fighting for his life. Can a man like that know how to love?"

But D isn't about dialogue, it's about imagery. The movie's plot is actually fairly thin: the Count captures Doris, D rescues her, the Count captures her again. D fights one round of minions and another appears. Apart from a few signs of spirited independence among Lee's servants and family, this could practically be a video game. D's original story comes from a series of novels by anime scriptwriter Hideyuki Kikuchi (A Wind Named Amnesia, Darkside Blues), and the film has the typical flaws of a novel condensed into a short movie: hinted-at depths, overly internalized characters whose motivations aren't entirely clear, and unexplained complications. (The sub does no better than the old dub at explaining, for instance, why D has a smarmy symbiotic creature growing out of his hand.)

What made D into a classic was the heavy, dark designs of artist Yoshitaka Amano, now probably best known as the character creator for the Final Fantasy video game series and the illustrator of Neil Gaiman's latest Sandman book, The Dream Hunters. The animation can't fully live up to the amazing detail Amano puts into his work, but his designs give the entire film a dramatic, uniquely savage quality. Subbed or dubbed, Vampire Hunter D is a startling visual spectacular, and it's good to have it back in print.

Still, I'm really looking forward to the new version. Check out the amazing stills and watch for updates at Urban Vision's Web site. -- Tasha

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Ehrgeiz

Ideals and anarchy vs. something big and black

* Ehrgeiz
* Bandai Entertainment
* Vols. 1-4 (Episodes 1-8)
* 48 Minutes Each
* $24.98 Each Subtitled (Reviewed)
* $19.98 Each Dubbed (Forthcoming)

Review by Tasha Robinson

In a future where a significant portion of humanity lives in Earth's orbit, daily space battles are an unquestioned way of life. The space station NEXT is at war with Earth's government, which is simultaneously crushing an idealistic revolutionary group called Tera. The weapon of choice on all fronts is the Metal Vehicle, or MV, the prototypical anime armored battlesuit. While Tera is raiding Earthside military bases in outdated, patched-together MVs, NEXT's state-of-the-art MVs maintain their station's perimeter and deflect Earth's assaults.

Our Pick: C

But a strange, immense power has manifested in space, spontaneously destroying NEXT MVs and transport ships from an impossible distance. NEXT Captain Akane Aoi is ordered to capture the unknown enemy, code named S.A.C., or simply "S." Hal, the powerful young master of Tera, psychically senses "S" and decides to commandeer it to win his hopeless war. While Akane struggles with "Mister Arnold," a willful, inhuman subordinate with apparent secret knowledge about their quarry's true nature, Hal drags his weakened forces into space to pursue "S" personally.

Meanwhile, a ragtag but cheerful gang of pirates live blithely thoughtless lives in a ruined, abandoned city aboard a severed arm of the NEXT station. Under the benevolent, almost apathetic leadership of an alcoholic veteran, the outlaws play cards, bait each other and recklessly blast new holes in their fragmenting world. When they run low on supplies, they attack the nearest transport ship and steal whatever they can. But their whimsical lifestyle is headed for an inevitable end: space is filling up around them with MVs chasing "S" and fighting each other, and random encounters with both sides are inescapable. With Hal's sincere determination on one side and Akane's offers of riches and glory on the other, the outlaws are obviously going to get dragged into the conflict whether they want to be or not.

Shadowboxing for fun and no profit

Four volumes into this six-volume series, little about Ehrgeiz is really concrete. The causes of the Earth/NEXT and Earth/Tera wars are left entirely to the imagination, other than a few vague comments from Hal about bringing "true justice" to Earth. Akane's tolerance of Mister Arnold's insubordination and rudeness seem to indicate he's important, but his origins and powers are unclear as he flits in and out of the story like a ghost. While Earth's government is a critical plot motivator, it has no significant presence other than a few mecha thrown in for additional conflict. And "S" is still a complete mystery, though one that presumably will be cleared up if the story is to progress at all. The entire storyline seems to be composed of people chasing dangerous shadows for ill-defined reasons.

But those people themselves are Ehrgeiz's saving grace. The pirates are colorful, larger-than-life characters reminiscent of the offbeat stars of The Irresponsible Captain Tylor. The conflict between Hal's self-effacing sense of responsibility and his contemptuous pride is more significant and engaging than the mecha battles of his faceless followers. And Akane, a ramrod-stiff soldier rebelling against reality after being punished for not performing an impossible task, is hard to like but easy to sympathize with. Tetsuya Yanagisawa's character design, which centers around wide, thin mouths and oddly angular eyes, is attractively unconventional, and helps make the stars more interesting than their vaguely defined universe. At heart, this is a story about personalities, not politics. And the conflicts that are based entirely on personality are engaging, funny and often powerful.

But the political drama and the war for control of "S" seem fairly meaningless. All the key players are loner antiheroes, unrepresentative of--and more interesting than--their obscure causes. It's hard to care which side wins, so long as the individual characters survive. And it's uncomfortably easy to brush off the numerous gratuitious deaths on all sides, since none of the battles has any depth or meaning. Ehrgeiz can still potentially pull itself together for a worthwhile ending, but so far it's a cross section of fascinating future-worlders caught up in events that just aren't worthy of their attention.

Note: this Ehrgeiz doesn't have anything to do with Ehrgeiz the PlayStation arena fighting game. They just share the odd title, which means "ambition" in German. -- Tasha

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