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Nox

Can a Florida couch potato save an enchanted world?

* Nox
* By Westwood Studios
* Win 95/98 4x CD-ROM
* Pentium 200MHz MMX
* 32MB RAM, 300MB HD
* MSRP $39.95

Review by A.M. Dellamonica

A harmless resident of a Florida trailer park, Jack Mower is minding his own business when he is caught in a magical vortex. Moments later he is hurtling through the skies of a strange world and falling from a great height with no parachute. It is only by luck that he is rescued by a passing blimp; even better, his television comes through the vortex, too, and he is able to trade it for a ticket down to terra firma.

Our Pick: A-

This is the setup for a long, varied round of dungeon bashing in the land of Nox, a world under siege by monsters controlled by the sorceress Hecubah. Players begin by choosing a path for Jack, who can fight villainy as either a warrior, wizard or conjurer (a wizard who specializes in summoning and charming creatures). Once a character class is selected and Jack's look customized to taste, players take the bemused Floridian into the first of many dungeons, which functions both as tutorial and as the beginning of the story. The three classes each have a unique storyline, all of which end in a confrontation with Hecubah, the only person who can send Jack home.

Viewed from above, Jack is surrounded by whatever dungeon, forest or village he happens to be in...at least as far as line of sight allows. Great swaths of black also fill the screen, hiding whatever is directly behind Jack, concealing what lies behind walls and unexplored corners. Quickly turning Jack around can generate an effect like a radar display--a small cone of visibility, rotating as Jack's point of view spins. His figure is relatively tiny, perhaps 1/10th as high as the screen, with life and mana bars tucked into the lower right-hand corner, and weapon information on the left. Between these all-important gauges is a list of skills or spells assigned to keyboard hot keys.

Monsters, magic, mayhem

People who like their games heavy on combat and low on character development will love Nox, which offers one dungeon after another and an endless variety of creatures, enemies, weaponry and spells. The game's big innovations are the true sight system, described above, and the conjurer class character, which takes Jack off the usual mage-or-warrior treadmill. It can be enormous fun to charm a spider and then hang back while it does the dirty work--fighting and dying on Jack's behalf.

Fast-paced, humorous in tone and with two CDs packed with action, Nox delivers plenty of fun. Its primary weakness is in the narrowness of its scope--though the content is entertaining, some might wish Nox offered more player classes and customization options. Part of the appeal of old-fashioned role-playing games like Champions is the ability to spend hard-earned experience, endlessly tinkering with beloved characters. This is a feature that has been successfully imported into other games, and its lack here is noticeable and disappointing. What's more, Nox is yet another game that doesn't let players create a female hero. With Jack's trailer-park background, the potential inherent in this missing "Jane" option is glaring--a mage with a beehive hairdo could be delightful.

Nox's graphics are vintage Westwood: small but appealingly dense, generally pleasing to the eye with a rainforest sensibility and color palette. There are a few exceptions, moments when the game can actively cause discomfort. Those prone to eyestrain may have trouble getting past the first dungeon, which, with its falling rocks and incipient cave-ins, flashes and shakes to create a head-splitting effect. Additionally, the mouse-controlled character movement can be fatiguing after even a relatively short period of play.

These are small quibbles, however. On every other front, Nox is an outstanding game.

Tons of fun, pretty to look at and funny besides! Who could ask for more? -- Alyx


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