GAMES


RECENT REVIEWS
 Boombots
 Tomb Raider: The Last Revelation
 Nox
 Creatures 3
 Toy Story 2
 Battlezone II
 Half-Life: Opposing Force
 Wild Wild West: The Steel Assassin
 Space Pirate
 Star Trek: Hidden Evil


Request a review

Gallery

Back issues

Search

Feedback

Submissions

The Staff

Home



Suggestions


Star Trek: Klingon Academy

Klingon Academy blasts back defeat

* Star Trek: Klingon Academy
* By Interplay
* Win 95/98 CD-ROM
* Pentium 200MHz MMX
* 32 MB RAM, 200 MB HD
* All requirements subject to change
* Release Date: May 30, 2000

Review by Kenneth Newquist

A few years ago Interplay's Starfleet Academy promised the experience of commanding Star Trek starships with all the thrills that dueling phasers, photon torpedoes and disrupters would provide. Unfortunately, the game faltered faster than the Excelsior's transwarp drive, thanks to a clunky interface and frustrating game play.

Our Pick: A-

But Klingon Academy shows that Interplay can learn from its mistakes. The new game is a prequel to Star Trek VI: The Undiscovered Country. Instead of namby-pamby exploration and negotiation, Klingon Academy presents two military campaigns and the chance to do battle with dozens of star-faring races. The game is due to be released May 30, 2000, but there's a demo available now. And what a demo it is.

Although most of the game's sub-systems are disabled in the demo, it does show off two missions, a "quick battle" area and a short tutorial. The first full-blooded mission dumps a wounded Klingon cruiser into battle with an equally damaged Romulan cruiser. Within seconds players find themselves immersed in a beautiful, deadly contest, complete with rippling energy weapons, buckling shields and crumbling bulkheads.

Players witness this beautiful destruction from the bridge of the Klingon Cruiser. Easily readable head-up displays give vital information about the ship and its enemies, and ship actions--like raising and lowering shields, powering weapons and managing damage control--are handled through easy-to-access menus. Even more impressive is the Gunnery Chair, which lets players assume control of the ship's guns and blast enemies from a variety of angles.

Universal improvements

Klingon Academy realizes the potential promised but defaulted upon by its predecessor. The graphics are striking--the look and feel of the ships matches that of the original series movies, and the special effects easily beat most of those featured in early episodes of Star Trek: The Next Generation. The game's physics is light years beyond that of Starfleet Academy--the cruisers and capital ships maneuver like the behemoths they are, not like souped-up star fighters. When the ships crash, they feel like they are crashing. The vessels experience terrible damage, rock to one side, and list aimlessly.

The space combat environments, which have always played such a crucial role in the series and movies, are also impressive. Ships can plunge into the depths of gas giants, hide amidst the folds of nebulas and maneuver through other, equally stunning distractions.

Subsystem control is simpler than in the earlier game, but not perfect. The onscreen menus make it possible to fire at an enemy while trying to divert power to shields, but for it to work best requires memorization of key combinations. The ability to record and play back custom command sequences would be a welcome improvement. So would more of the Klingon language--almost all of the dialogue and system reports in the demo are in English.

Klingon Academy has all the makings of a solid, possibly stellar, starship simulator. Anyone who bought, played and promptly shelved Starfleet Academy in frustration should be on the lookout for it.

You know it's going to be a good game when you can blast an enemy's ship and see the subdecks go whirling off into space. Now if only you could see those green-blooded Romulans flying out as well.... -- Ken


Home

News of the Week | On Screen | Off the Shelf | Games | Cool Stuff
Classics | Site of the Week | Interview | Letters | The Cassutt Files


Copyright © 1998-2006, Science Fiction Weekly (TM). All rights reserved. Reproduction in any medium strictly prohibited. Maintained by scifiweekly@scifi.com.