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Bubblegum Crisis: Tokyo 2040

A reconstituted classic

* Bubblegum Crisis: Tokyo 2040
* Vols. 2-4 (Episodes #4-10)
* ADV Films
* $24.95 Each Dubbed (Reviewed)
* $29.95 Each Subtitled
* Vol. 2: 90 Minutes
* Vols. 3&4: 60 Minutes

Review by
Tasha Robinson

In Bubblegum Crisis: Tokyo 2040, the characters and plot of the classic anime Bubblegum Crisis were given face lifts and a new, more complicated lease on life. In volumes two through four, newcomer Linna Yamazaki is getting used to fighting rogue Boomers with the vigilante group called the Knight Sabers. She comes to terms with herself, her robot suit, and her bubbly, nosy teammate Nene, but her other partner, Priss, remains a hostile mystery.

Our Pick: B-

As Linna alternately defies and wheedles Priss, trying to draw her out of her shell, Nene digs up a more dangerous mystery: Boomer manufacturer Genom Corp. is keeping secret files on all the Boomers that have gone rogue. The company is also tracking a select number of Boomers that have not gone rogue, which raises the question of whether they know in advance which of their creations will go crazy. Sylia, the Knight Sabers' founder, breaks into a hysterical rage at the news. Her father, it seems, developed the algorithms that made the Boomers possible. Sylia furiously denies that Genom could crack those algorithms and tamper with the Boomers' programming. Unfortunately, events don't support her beliefs.

In these episodes the Knight Sabers are tested, personally and as a team, by a new series of Boomer attacks and by a series of more mundane events. Priss shows an interest in Nigel, the misanthropic team mechanic, as a member of the A.D. Police begins to show an interest in her. Sylia's "brother" Mackey appears out of thin air, prompting her to new heights of erratic and temperamental behavior. Linna is sexually harassed at work, Nene loses her confidence after a series of depressing setbacks, and Mackey tries to cope with Sylia's frightening emotional excesses. Meanwhile, the head of Genom Corp. decides his dream of a Boomer-created paradise can't be fulfilled until he can understand and properly convert Boomer-hating fanatics like the Knight Sabers. To that end, he wants to capture the team and take them apart to "see what is in their brains."

Reconstituted, but still tasty

Much of the material in these episodes maintains the feel of the original Bubblegum Crisis series while at least partially living up to the promise of the opening installments. While the characters--particularly Sylia, whose alternating screaming and cooing fits degenerated into parody some time ago--are still over-the-top, the stories themselves offer a decent balance between character interaction and full-bore battles. Mackey in particular is more interesting here than he was in the original series, although with his cringing attitude, his familiar character design and Spike Spencer's typically defeated, placating vocal characterization, he's a dead ringer for Shinji in Neon Genesis Evangelion. He may be a vulnerable, confused milksop, but he's a milksop who brings out strong feelings in the people around him, and he serves as a sympathetic focus.

This kind of duality permeates Tokyo 2040, as the series' worst elements still have enough purpose to dull their irritating edges. For instance, when Boomers go rogue in this series, they don't just turn into angry robots, they turn into giant, mutated, dripping, tentacled demonspawn with the ability to control and subvert other machines. The idea is pretty ludicrous, but the creepy, intensely colored, sharp-edged visuals at least give the concept a focus and purpose. Similarly, the Knight Sabers' suits are now powered by short-lived batteries that seem to give out at least once per combat. The concept was clearly thrown in to add artificial tension, but it creates fairly decent plot turns. Even Priss' musical numbers walk the line between awkward and expressive--ADV made a defensible artistic choice in giving her evocative songs that express her character, but at the cost of the lip sync, which is nonexistent.

The Tokyo 2040 series takes some getting used to, and it takes some hefty suspension of disbelief. There are notable problems and more than a few groan-inducing moments. But most of it is forgivable, and even entertaining, and the series is shaping up into an active and detailed remake.

At times it's hard to avoid seeing the Knight Sabers as the Power Puff Girls. There's the grouchy, battle-happy one, the cute bubbly one and the bossy, slightly dysfunctional one all leaping single-mindedly into battle, bickering constantly. The squabbling's about on the same level of maturity, too. -- Tasha


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