Excessive Candour


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Do not watch this space


By John Clute

It is hard to resist a title like Revelation Space, until you read the book. After reading a book like Alastair Reynold's huge first novel with the bigthink title, it is equally hard to resist renaming it. But No-News in Not-Space has some good bits too.

We will describe these good bits in good time.

First, though, it is necessary to talk about space opera. Some writers and reviewers argue that the form, as it has evolved in recent decades, is a triumph of late 20th century SF--it is an argument I have presented here, or assumed, in reviews of Paul McAuley's Confluence trilogy, Dan Simmons's Hyperion/Endymion epic, John Varley's The Golden Globe, Vernor Vinge's A Deepness in the Sky and Gene Wolfe's On Blue's Waters, which is the first part of the Book of the Short Sun. No-News in Not-Space--a tale containing no revelations locatable in any kind of space, and no place to climax in except a neutron star, a venue one might describe as a place with no place for space--is a tale, in other words, with a pedigree.

It is a pedigree, a tree of shared assumptions, that has been used in the novels I just mentioned, and in several dozen other great examples of the form. Modern space operas almost invariably incorporate some model of our Home Galaxy (or maybe the entire Universe Show) that allows large-scale stories to be told--FTL travel is usual, though not inevitable; massive, plot-dense information transfer across time and through space is almost mandatory; opposing philosophies are espoused by whole civilizations; etc. And the story space operas tell within the amplitude of this frame tends to be the story of how Things--that is, Everything--got this way. Space operas, in other words, utilize a whole array of absurdities in order to talk clearly and movingly about issues too big for realism.

Right. Modern space operas are kind of analogous to ... operas. The old joke-formulation is, perhaps, more than just a joke. Both operas and space operas are absurd when described realistically; and both make sense only when they lunge and lurch after the sublime. And sometimes reach it. Operas and space operas are music: they are songs about the sublime.

When they work.

Elaborate infodumps

The problem with Revelation Space is that Alastair Reynolds does not seem to have spent any calories actually trying to make his bigthinks about the sublime actually work. From the get-go, he hamstrings his story, which takes place in several star systems, by eschewing FTL travel. Nor does he permit anything like an "ansible," Ursula Le Guin's instantaneous communication device, which she uses to tie her non-FTL Hain Universe together (several other writers have borrowed the ansible for precisely the same reason: it allows stories to be told).

Without FTL or ansible, Reynolds is forced to have recourse to a whole repertory of storytelling devices--elaborate infodumps, backstory detours, flashbacks, laborious dovetailings of narrative strands--in order to get his cast together at the same time in the same place and in possession of something like the same knowledge of what has happened or is about to. Which means (unless the author is a lot more technically sophisticated than Reynolds has yet become) that the text of a tale like Revelation Space sinks under the weight of long sequences whose only function is to color in the process of getting to the beginning of the real story.

That real story, shorn of literally hundreds of pages of crayoning, is certainly more complicated than what I'm about to suggest is its gist, but not nearly as complicated as its telling.

A hollow planet

The Home Galaxy has too few civilizations in it. The reason for this--a reasonably legitimate take-off from Fred Saberhagen's Berserker series can be detected here--lies in the Dawn Wars a billion years ago, at the devastating galaxy-wide climax of which one race (I think) turned sour, and in order to prevent future catastrophes, transformed itself into a galaxy-wide policing entity. Whenever intelligent species are found developing, this "Inhibitor" race eliminates them.

Nine hundred thousand years ago, on the planet Resurgam, a sentient race begins to evolve. Complicating the picture, a rump of this race takes flight from the home planet, and therefore escapes the Inhibitors, who generate a solar flare called the Event, which kills off all those still there.

The survivors (I may have this out of sync, but Revelation Space is 200,000 words long, much of it containing speculations later proven wrong) build a hollow planet around the neutron star which twins their own home star. The neutron star is actually a universe-remembering computer. Within the hollow planet is a great light and something orbiting it. The light--which gives those who see it religious epiphanies--is the honey trap for sentient species; the something which orbits it is a signal box for the Inhibitors.

Who are now asleep, 900,000 years later. Enter homo sapiens. The hero, Dan Sylveste, autarch of the human colony on Resurgam (until he's deposed), is obsessed by signs that the Event is more complicated than it seems. But (many years earlier, because there is not FTL) he has been marked for assassination. A female assassin is hired; she allows herself to be abducted by the crew of a "lighthugger" spaceship who also want to get hold of Sylveste, for very complicated backstory reasons. Laboriously, the lighthugger makes its way to Resurgam.

Sylveste is duly brought aboard. Various entities--AIs, ghosts, partials, the sort of conglomeration now properly de rigueur in any space opera which attempts to incorporate the implications of the information revolution right here on Earth in the year 2000--all get into the act, dysfunctionally, as nobody in the book really likes anybody else in the book. Sylveste, who is infected by a still-existing member of the 900,000-year-old rump, has to be stopped before he activates the Inhibitors. Or not.

A feeling that the song never got sung

In the end, the neutron star, and the transcendent light inside the hollow artifact, and the thingamee orbiting it, all seem to have something to say about everything. What they say (I attest) does not constitute a revelation (and in any case, "revelation space" is a term used in the novel to describe the inside of a red-herring galactic entity called the Shroud, which is brought stage front to help kick the backstory into action, and is afterwards forgotten).

And we end. There have been lots of good ideas, lots of bits of fun, a sad moment or two, ambition galore, some eloquent passages, dark-hued tapestries of infodump lining the aisles of Story; a feeling that the song never got sung.

A sequel may reveal all.

But do not watch this space.


John Clute is a writer, editor, critic and scholar of science fiction. He is the author of Science Fiction: The Illustrated Encyclopedia and co-editor of both The Encyclopedia of Science Fiction and The Encyclopedia of Fantasy, all Hugo Award winners. His criticism and reviews have appeared in The New York Times, The Washington Post, Omni, The Magazine of Fantasy and Science Fiction, and other places too numerous to list; much of this material has been collected in Strokes: Reviews and Essays 1966-1986 and Look at the Evidence: Reviews and Essays.




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