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Zeus: Master of Olympus

Build a city, placate the gods and perhaps do a little pillaging for a change of pace.

* Zeus: Master of Olympus
* By Sierra Studios
* Windows 95 or 98
* Pentium 166, 32MB, 2MB Video
* MSRP $39.99

Review by Bob Koester

Z eus: Master of Olympus is a city-building computer game, in the old tradition of SimCity and the newer one of Caesar and Pharaoh. As in those games, the player here acts as ruler of the city, developing a parcel of land into a teeming center of commerce. Tutorials and linked scenarios allow the player to learn the game piece by piece. Our Pick: B+

Along the way, the player orders the construction of buildings such as factories, warehouses, fountains, farms and olive groves. Areas for housing are designated by the player, but the actual construction of the housing is up to the residents. Although the player has absolute control of civic government, the residents retain one power: to leave whenever they feel like it. Therefore, it is necessary for the player to provide the things people like in order to get them to stay, and also to get them to care enough to upgrade their houses into something worth looking at.

Once a network of farms, factories, warehouses, markets and houses is established, walkers appear. These are working residents going about their tasks in the city. Merchants walk from the shops to the warehouses, purchase goods and hire laborers to carry goods back to the shops. Water bearers distribute water to houses. Peddlers distribute goods to whoever wants them. And so on. Soon, a developing city is soon visibly bustling with activity.

Other walkers are less desirable: Homeless walkers emerge from destroyed or downgraded housing. Muggers and thieves steal from those around them. And invaders attempt to storm your palace and exact tribute from your city.

All of this development does not happen in a vacuum. The gods and other cities periodically request or demand certain goods. Meeting the requests brings rewards in the form of divine favors and better relations. Failure or refusal can bring invading armies, divine wrath or solemn expressions of regret. The player can also make demands and requests of his own, and even send out armies to raid and conquer enemy cities.

Gods smile as the city grows rich

Diplomacy and warfare are major factors making Zeus somewhat more than a city-building game. While the diplomacy system suffers from limited options, and the combat system is not as dynamic as those in dedicated wargames, they fulfill the function of giving the player something to strive for and against. It's also just refreshing sometimes to have something more dramatic to do than making sure everyone's olive oil is delivered on time.

Mythological aspects play a similar role, with gods, heroes and monsters taking an interest and having to be dealt with. While the mythic aspects are not as central as players might have guessed from the game's title, they still add an interesting wrinkle and eventually allow some very dramatic choices to be made.

The graphics and sounds are uniformly good. The terrain is pretty, the buildings detailed and dynamic, walkers distinctive and the mythical aspects properly impressive. Each walker also has several speeches that the player can hear by clicking on them, with each speech providing some clues as to the city's state and needs.

As a simulation of urban issues, Zeus falls somewhat short of the SimCity series, with a few important real-life considerations not present in the game. There is no modeling of residents traveling from home to work, so houses can be clustered on one end of the map and businesses on the other with no ill effects. There's also no congestion: walkers walk right through each other without slowing down, so there's no reason not to route all the city's traffic through one intersection.

All in all, though, Zeus is a lot of fun. The pictures are pretty, the sounds are funny, and the goals and demands keep players on their toes. The resulting cities may not be especially realistic, and the diplomacy and mythical aspects not as deep as history-minded gamers might have wished, but this shouldn't stop most players from spending a lot of enjoyable hours playing Zeus and from feeling a glow of pride when the gods smile and the city grows rich.

The aspect of the game I'm most ashamed to love are the laborers Dorkos and Keanos, whose cheerful vapidity proves that stoned surfer-dudes are not an invention of the modern age. -- Bob

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