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The World is Not Enough

Bond is back with gadgets, guns and a license to thrill

* The World is Not Enough
* Electronic Arts
* For Nintendo 64, PlayStation and PlayStation 2
* MSRP $49.99

Review by Ken Newquist

M ore than three years after Rare dropped the 007 gauntlet with GoldenEye, Electronic Arts has returned James Bond to the front lines with its own first-person shooter, The World Is Not Enough. Like Rare’s GoldenEye, EA’s game is made up of 14 levels loosely based on the movie, and like that earlier game, it builds on the film.

Our Pick: B

In one case, instead of merely picking up Sir Robert King’s money in a Spanish bank, Bond must steal the cash from the bank’s vault, erase the videotape record of his activities, and escape--all without killing any of the guards. In an entirely new scene, Bond must track King’s assassin into the London Underground and defuse a bomb.

Each level has three difficulty settings carried over from GoldenEye--agent, special agent and 007 agent--which correspond to easy, medium and hard. Completing an easier setting unlocks a harder one; completing one level unlocks the next.

Bond’s armory includes his trusty PPK pistol, assorted light and heavy automatic weapons, a sniper rifle and a wristwatch capable of firing tranquilizer darts as well as tasers. The Q-Lab provides the usual spy gadgets--cameras, modems, safe crackers and data scramblers--as well as a few unusual ones, like X-ray glasses and wristwatch-mounted grappling hooks.

The single-player version is complemented by a multiplayer mode that allows users to battle their way through the game’s different levels. There are several multiplayer specific levels, as well as more than a half-dozen scenario types like “Capture the Flag” and “King of the Hill." It also has a “Golden Gun” scenario, in which players must collect several “golden” items in order to find the “golden gun,” a one-shot, one-kill weapon.

Players will be shaken and stirred

Rare’s GoldenEye was a ground-breaking shooter, and easily one of the best games on the Nintendo 64. Its first-rate graphics, excellent gameplay and myriad extras made it a game that could be played for years. It also made it a difficult game to top.

EA’s The World Is Not Enough plays well, and its levels pack the same kind of objective-based action that GoldenEye had, with new goals being assigned as players advance through the difficulty ranks. There are many small but nice improvements to the game as well. In the pre-mission briefing stage, players can look at an intelligence screen showing what friends and foes they’ll be dealing with, and during missions they can easily access Bond’s gadgets with a few controller clicks. Even cooler is the Bond watch, which is finally useful; players should enjoy shocking enemies into submission with its taser.

But the game has its drawbacks. The graphics, even with the Nintendo 64’s memory expansion pack, aren’t as smooth as those in GoldenEye or Rare’s own sequel of sorts, Perfect Dark. The game is nowhere near as customizable as Perfect Dark--the multiplayer modes are locked to certain groups of weapons, and while the game offers eight different controller configurations, not one of them allows the user to change the fire button. The artificial intelligence of the enemies is simplistic, with little of the evasion or sidestepping that characterizes the competition’s bad guys.

The Electronic Arts designers have done their best to equal Rare’s earlier success. In the end, they created a game that rivals GoldenEye, but it can’t beat Perfect Dark.

Fans who’ve exhausted Perfect Dark, or are waiting for their PS2s to arrive, will enjoy this game. Just don’t expect too much from it. -- Ken

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