scifi.com navigationscifi.comnewsletterdownloadsfeedbacksearchfaqbboardscifi weeklyscifi wireschedulemoviesshows
RECENT REVIEWS
 The World Is Not Enough
 Zeus: Master of Olympus
 Star Wars RPG
 Terminator CCG
 Dungeons & Dragons
 Star Trek: Voyager - Elite Force
 Tribbles Customizable Card Game
 Gauntlet Legends
 ID4 Online
 Star Trek Invasion
 Reach for the Stars


Request a review

Gallery

Back issues

Search

Feedback

Submissions

The Staff

Home



Suggestions


Starship Troopers

You'll need more than a can of Raid to handle these bugs

* Starship Troopers
* Microprose
* Win 95/8, 8x CD-ROM
* Pentium II 233 Mhz
* 64MB RAM, 300 MB HD
* MSRP $39.95

Review by Eric T. Baker

B efore Starship Troopers was adapted into a hit film by director Paul Verhoeven, it was classic novel by Robert A. Heinlein. Now it is also a real-time strategy game with some role-playing elements for the PC from Micropose. The setting is the 23rd century, where humanity's government gives the vote only to military veterans. The backbone of that military is the powered-armor-wearing Mobile Infantry, and when humanity goes to war with the alien Arachnids, it is the MI that spearheads the attack. In the game, the player's job is to command up to three squads of MI troopers through a series of missions, each a step closer to ending the war.

Our Pick: B

Before each mission, a specified number of troopers are selected from the available pool, and then equipped. Troopers have differing experience and skills, and it is best to take the time to match the weapons and armor with those troops best able to use them. Once the mission begins, players use a point-and-click set of controls, combined with a tactical map to deploy the squads in formations, which are then sent off on simple missions: attack this site, defend this point, etc. Individual troops can also be detached and sent off on their own missions, such as snipers being sent forward to soften up the enemy. By switching from squad to squad and trooper to trooper as the battle evolves, changing orders as needed, players try to defeat the computer's forces of bugs.

In the Heinlein novel, the MI was all about their powered armor. In the movie, the armor was ditched so the actors' faces could been seen and the special-effects hassles avoided. The game falls in the middle. Powered armor is available, even suits that allow the novel's trademark bouncing, but the characters must progress through several missions before the threat level becomes high enough that all troopers will be provided armor.

A little patience pays off big

The graphics in ST are very good, and very detailed for the things players need to survive the game. The troopers appear in the proper armor, carrying their correct weapons. The aliens are well differentiated and easy to identify. Camera movement is simple and intuitive, but it could use a zoom control. Also, the tactical map, which is critical to getting anything done, is very small. Were it as large as the main view, the game could be played almost entirely on it.

There are two reasons that ST requires patience, particularly if it is a player's first real-time strategy game. First is the manual, which is incomplete, and second are the missions, which are hard. Reading the ST manual doesn't take very long, but it also fails to teach players the game. Once the game is booted up, there are four tutorials that players can complete, but they don't teach the game either. And, annoyingly, they are conducted by a drill sergeant persona who issues all commands in a yell. The sergeant responds to failure with abuse, and then simply repeats the same inadequate instructions he gave the first time.

By reading the manual and by playing the tutorials (maybe more than once), players will work out the mechanics of the game's interface and learn to command their troops. And then come the missions, and the learning starts all over again. There is a half-page of suggestions in the manual about how to conduct the troopers to best win the missions, but the missions require much more finesse than is outlined in those few words. Players who have played RTS games before will be way ahead here, but as in so many computer games, it comes down to luring parts of the enemy's forces out of their positions and then defeating them individually.

Real-time strategy games walk a fine line. At their best they are enthralling, immersing affairs in which you are afraid to take your eyes off the screen and your hand off the mouse. At their worst, they are dull "Whack-a-Mole" contests where you maniacally jump from unit to unit, doing the same things over and over. Starship Troopers tends toward the best of RTS games, but you have to get over that learning curve first. -- Eric

Back to the top.




Home

News of the Week | On Screen | Off the Shelf | Games | Cool Stuff
Classics | Site of the Week | Interview | Letters | The Cassutt Files


Copyright © 1998-2006, Science Fiction Weekly (TM). All rights reserved. Reproduction in any medium strictly prohibited. Maintained by scifiweekly@scifi.com.