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Judge Dredd: The Card Game

Law and order reigns as Judge Dredd transforms each player into judge, jury and executioner

* Judge Dredd: The Card Game
* Round Table Productions
* $9.95 per 60-card starter Patrol Deck
* $2.99 per 11-card booster Backup Pack
* Sierra Studios

Review by Bob Koester

I n the chaotic future world of Judge Dredd, law enforcement is an end unto itself. Maintaining a semblance of order over the 50 million inhabitants of Mega City One requires a more streamlined system of justice than that of our day, and as a result the police have been replaced by Judges, highly trained men and women empowered to apprehend, sentence and, if need be, execute criminals on the spot.

Our Pick: A-

In the Judge Dredd Collectable Card Game, players assemble teams of five Judges and set out to inflict justice on the bizarre criminals who constantly threaten the largely hypothetical peace of the city. Putting away criminals without doing too much collateral damage earns prestige; the first player to reach 20 prestige points wins the game.

Players begin each turn by performing logistical activities: healing Judges wounded the previous turn, issuing equipment and choosing which Judge will lead any investigations. Whichever player controls the most experienced Judge becomes Duty Judge, and rolls to see whether this turn takes place at night or during the day.

Next, the players each play a Crime card from their hands. Crimes range from Mass Murder to Possession of Comic Books, and are characterized as motivated by Greed, Boredom, Violence or Politics. The Duty Judge assigns one Crime to each player.

Each player then makes an attempt to investigate his assigned Crime. Players can play Scene cards to establish where the crime took place, and also select which Perp perpetrated the offense. Scenes representing well-known locales mean extra prestige for success, but can cost prestige if violence is used. Perps vary as well, with tougher Perps being harder to arrest but granting more prestige when caught. Perps have motivations which make them less likely to surrender when caught at certain crimes, and also perform certain signature crimes at which they are especially dangerous.

If the Judge manages to apprehend the Perp without killing him, he then passes one of three sentences available for that crime. Each one has a different effect, both on the game and of course on the Perp himself. Failure to apprehend means wounding or death for the Judge.

The original comic comes alive

Judge Dredd goes a long way toward capturing the darkly humorous tone of the comic book. The Judges are drawn as square-jawed dispensers of daystick justice or as spooky champions of psychic control, but retain significant individuality. The Perps are all bizarre, and range from ridiculous parodies of contemporary groups, through disturbing mutants and maniacs, to the very unsettling Dark Judges. The individual attributes of the Judges and Perps lend further flavor to the game: from the loyal Judge Diablo, who always suffers the same fate as his leader; to the 10-year veteran Judge Bram, who is so obsessed with the number 10 that he hands out 10-year sentences regardless of the crime; to Shaky Pete Coco, a perp who if sentenced leniently becomes a stool pigeon working for the Judges.

The structure of the game reinforces this nicely by confronting players with a seemingly endless tide of criminals who have to be dealt the most summary kind of justice. The sentencing rules nicely capture the suspicion that which sentence is chosen has more to do with the Judge's agenda than with the Perpetrator's offence. And the competition between the players is just right: a race to deal justice the quickest and a bureaucratic struggle to get the choicest cases.

The randomly sorted starter decks come with all the cards players need, although as usual buying booster packs makes for a much richer experience. Some of the cards included with the starter may, for instance, rely on or be enhanced by other cards that are not included. Each starter does come with a satisfyingly large number of Judges, though, which allows a player right from the start to have the fun of picking just the right team.

Judge Dredd is probably at its best in multiplayer games, where a broad spectrum of crimes and locales will appear, the contest for Duty Judge will be hottest, and politics and deal-making will be rife. A two-player game can too easily fall into a rut, with one player monopolizing the Duty Judge position for the whole game and the other being assigned the same impossible-to-solve crime over and over again.

This game has gotten me in the mood to read some Judge Dredd comics, which I haven't done in years. Heck, I might even rent the movie. -- Bob

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