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Homeworld: Cataclysm

Commanding a fleet can be even more thrilling when it occurs in three dimensions.

* Homeworld: Cataclysm
* By Sierra Studios
* Windows® 95/98/NT 4.0 (w/ service pack 4.0) CD-ROM
* Pentium II® 233, 32 MB RAM
* 100 MB HD space (+50 MB permanent swap file)
* 4x CD-ROM Drive
* 4MB PCI video card (16-bit color, DirectX®-compatible)
* 16-bit DirectX-compatible sound card
* Windows-compatible mouse
* MSRP $39.95

Review by Eric T. Baker

L ong before Babylon 5 went on the air, long before Ender's Game was published, science fiction fans were dreaming of commanding armadas of star ships that clashed in space as the fate of worlds hung in the balance. It took about five minutes from the time the computer was invented for a programmer to write a space-combat game. One of the best is Sierra Studios' Homeworld, and now there is a sequel, Homeworld: Cataclysm. Set 15 years after the events of the first game, H:C forces players to face off against a brand-new threat.

Our Pick: A-

The new opponent is called the Beast, and it has no ships of its own. Instead, it captures and takes over the ships of other races. Thus, the ships of the opponents from the first game make a return appearance, but they now have new abilities and are controlled by a malevolent new intelligence. The power and danger of Beast fleets is demonstrated by the fact that the majority of players in network and Internet play are running them.

What makes H:C different from a lot of other real-time strategy games and different from lots of other space games is that it is played in three dimensions. The point-of-view camera rotates all the way around and up and down, allowing players to view the action from every side. Ships deploy and fight on different levels and at different angles. At the same time, the Sensor Manage view (which keeps a tactical view of the battle) is two-dimensional so that players don't become hopelessly disoriented.

All the ships have various capabilities. Among the new ship technologies for H:C are leeches and mimics. Leeches are spy craft that can either broadcast an enemy ship's position or quietly destroy it by slowly stripping it of its resources. Mimics use holographic technology to appear to be different ships entirely. Mimics can also dock with one another and use their combined generators to appear to be a larger ship.

Stalking the Beast through space

Homeworld: Cataclysm is a real-time strategy game, so it is as much about scouting for resources and managing those resources between building, researching and maintaining as it is about commanding the ships in battle. Mining ships collect dust, asteroids and the brand-new crystals (chock-full of resources, explosively dangerous to handle) which are then brought to the command ship to be turned into more and better ships. In an interesting twist, the Beast can't develop its own technologies. It can only steal those possessed by ships it assimilates. Yet another reason for players not to let the Beast fleet capture their ships.

Given its setting and mechanics, H:C's interface has a surprisingly shallow learning curve, particularly if players take the time to complete the thorough and user-friendly tutorial. Manipulating the view and the ships is extremely easy, particularly if using a wheel mouse. Less easy is figuring out the best strategies to employ while fighting each of the 17 single-player missions. The setup for these is good, as the computer gives players detailed and limited objectives that expand and become more general as the game goes along. The early missions teach players the skills they need to win the later challenges.

There are about 60 ship types in H:C, and honestly, they don't all look that different. Fortunately, all 60 are never on the screen at once, and every time a player clicks on one, it is identified. And by the time players have fought their way through all 17 missions, they will have no trouble matching the names with the ship types and capabilities.

Considering it is a sequel, I am amazed at how much fun Homeworld: Cataclysm is to play. During later scenarios, with the use of capital ships, the battles become truly cinematic. Controlling multiple units is not my favorite way to game, but it is the only way to achieve the stunning action that this game can provide. -- Eric

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