scifi.com navigationscifi.comnewsletterdownloadsfeedbacksearchfaqbboardscifi weeklyscifi wireschedulemoviesshows
RECENT REVIEWS
 Star Trek: New Worlds
 Homeworld: Cataclysm
 Judge Dredd CCG
 Starship Troopers
 The World Is Not Enough
 Zeus: Master of Olympus
 Star Wars RPG
 Terminator CCG
 Dungeons & Dragons
 Star Trek: Voyager - Elite Force


Request a review

Gallery

Back issues

Search

Feedback

Submissions

The Staff

Home



Suggestions


Gunman Chronicles

Some space cowboys should remain unforgiven

* Gunman Chronicles
* Developed by Rewolf Software
* Published by Sierra Studios
* Win 95/98/2000/NT 4.0, 2x CD-ROM
* Pentium 233 Mhz
* 32MB RAM, 400MB HD
* MSRP $29.99
* ESRB rating: M for Mature

Review by Cory J. Herndon

T he oft-feted Half-Life was one of the greatest first-person shooters (FPS) ever to grace a PC monitor. A solid, original story, stunning graphics (for the time) and the game's friendliness toward modifications and conversions have all ensured that it's a game that's still a success today. Now, an all-new game built entirely on the Half-Life engine has arrived, a cowboys-in-space oddity known as Gunman Chronicles. The chronicles began as a "total conversion"--that is, a way to take the original Half-Life game and give it a new "skin" and plotline (among other things). Along the way, the development team that named itself Rewolf (many of whom only ever met over the Internet) and the folks at Sierra (who published the original game) decided to release Gunman as its own game. Was this the right choice?

Our Pick: C-

The game saddles up and gallops straight into the action: a squad of gunmen--futuristic, Western-styled soldiers led by a general who apparently modeled his look on that Custer fellow--encounters alien Xenomes on the frontier world Banzure Prime. In the frenzy, silicon-based Xenomes that resemble 20-story pitcher plants quickly overpower the gunmen, who flee for their lives, leaving behind the general, whom they presume is dead.

Flash forward to the present: the player becomes Major Archer, a survivor of the Banzure Prime debacle, who responds to a distress signal on Banzure Prime, only to find out that it's a trap set by the general himself. Not satisfied with merely fading away, this old soldier has decided to exact revenge on Archer and his fellow "cowardly" gunmen for leaving him behind years before. Surprisingly, he has decided to use the Xenomes themselves as the tools of his revenge. The Xenomes will be familiar to anyone who played Half-Life: they're the basic fleshy, slimy, eyeless aliens. As the general attempts to fulfill his vendetta on four planets, the player gains access to modifiable weapons, enters into a dangerous bargain with an artificial intelligence, and even drives a completely indestructible tank.

Can I go back to Half-Life now?

As recently as two years ago, Gunman Chronicles would have been a groundbreaking single-player experience, and in fact it was--though at the time, it went by its original name, Half-Life. And while it may not seem fair to take an admitted total conversion of a previous game to task for being similar to its predecessor, Gunman is particularly shameless. The alien infestation plot is ported over wholesale from the original game, as are many sound effects. Of course, Half-Life did feature more character models than Gunman--every single gunman is apparently cloned, as are any scientists, velociraptors or A.I. drones Major Archer encounters.

In fact, the whole cowboy angle is a bit baffling. Why does everyone in the future dress up like they're getting ready to ride to Gettysburg? Levels in the game are also simplistic, and offer very little that's new. This game is also quite a bit easier than its predecessor. Even the one arena where Gunman could have really shone, multiplayer, feels like an afterthought and only offers deathmatch or team deathmatch options. All of these factors make the $30 price tag hard to accept.

Gunman Chronicles is not an unmitigated disaster, however. Players who've never picked up Half-Life could find this to be an interesting introduction to the FPS genre. The animation and textures on some of the nastier critters and bad guys do look pretty good, if a bit goofy, and the weapons are, as promised, modifiable in-game. This modification system is cumbersome, however, and quickly becomes too awkward and impractical to use (and in multiplayer, forget it). Most players will simply find the setting that works best for them, and stick with it--if they stick with the game at all.

Gunman Chronicles is a great example of a free total conversion, and a lousy example of a complete $30 game. Shooter fans would be wise to look elsewhere--or just reinstall Half-Life and put on a cowboy hat. -- Cory

Back to the top.




Home

News of the Week | On Screen | Off the Shelf | Games | Cool Stuff
Classics | Site of the Week | Interview | Letters | The Cassutt Files


Copyright © 1998-2006, Science Fiction Weekly (TM). All rights reserved. Reproduction in any medium strictly prohibited. Maintained by scifiweekly@scifi.com.