scifi.com navigationscifi.comnewsletterdownloadsfeedbacksearchfaqbboardscifi weeklyscifi wireschedulemoviesshows
RECENT REVIEWS
 Quake III: Team Arena
 Star Trek: Deep Space Nine--The Fallen
 Gunman Chronicles
 Star Trek: New Worlds
 Homeworld: Cataclysm
 Judge Dredd CCG
 Starship Troopers
 The World Is Not Enough
 Zeus: Master of Olympus
 Star Wars RPG


Request a review

Gallery

Back issues

Search

Feedback

Submissions

The Staff

Home



Suggestions


Ground Control

Finally, a real-time strategy game that requires real tactics

* Ground Control
* By Sierra Studios
* Windows 95
* Pentium II 333 MHz
* 64 MB RAM
* 3-D accelerator card
* MSRP: $29.95

Review by Mark H. Walker

W ar never changes. It's the 25th century, and mankind is still striving to destroy itself. Since the nuclear exchange of 2093, at least Mother Earth is to be spared, for war has been outlawed planetside--but that doesn't stop the unending firefights throughout the galaxy. Long gone are the city-states that shaped history. The combatants are now mega-corporations, and the umbrella religion of mankind is The Order of the New Dawn. Such is the universe of Sierra Studios' science fiction real-time strategy game, Ground Control.

Our Pick: A

Unlike other real-time strategy titles that flood the market, Ground Control eschews the tried and true production model, instead providing a fixed number of units for each mission. The units given represent tank platoons, armored infantry squads, mobile artillery batteries and flights of aircraft. The weaponry is exotic: high-tech, plasma-spewing hover-vehicles, power armor infantry and conventional tracked tanks. Ground Control has it all.

Gamers control this weaponry through a 30-mission campaign. The first 15 missions play from the viewpoint of the mega-corporations' security forces, specifically through the eyes of Crayven Corporation security officer Major Sarah Parker. But the story twists, turns and folds back on itself, placing the gamer in charge of the folks heretofore known as the enemy, a.k.a. The Order of the New Dawn.

But there is more here than a single-player campaign. Ground Control includes a rocket-load of multiplayer maps and missions. New to the usual multiplayer gruel is the ability for gamers to drop in on an ongoing battle, and lend their hand in the fray. Additionally, the game sends reinforcements to replace warriors and weapons destroyed in the battle, so skirmishes can take on a life of their own as the tide of war ebbs and flows.

Military SF worthy of David Drake

To warp a phrase, this is not your father's real-time strategy game. The absence of resource management forces gamers to focus on tactics rather than unit production, and it's a welcome change. Better still, it's as well implemented as it is refreshing. Infantry squads can hide in tall grass, springing an ambush on enemy vehicles, hover-tank armor is thicker on the front than the sides, so flanking enemy forces is a significant tactical boon, and combined arms--that synergy of mixing all weapons, including artillery, infantry, armor and aircraft--works just like a chapter from David Drake's Hammer's Slammers, pounding the enemy into submission.

And a beautiful submission it is. Ground Control's battles are rendered in lush 3-D. Clouds drift through orange-brown skies, aircraft contrails lace the air above the battlefield, and jet missiles streak toward hapless enemy tanks. Not surprisingly (after all, it's a 3-D engine), the battles can be viewed from any angle and level of magnification. Zooming in is an optical joy. Up close and personal, the infantry's assault rifles spit shell casings, while tanks rock with the booms of their cannons. Heck, the plasma even splashes on impact.

It's hard to find fault with this gaming tour de force. Yeah, some of the missions are seriously challenging, and mastering realistic small-unit tactics--as opposed to the "tank rush" gimmicks of real-time strategy games gone by--can throw some real-time gamers for a loop. There is, however, an excellent tutorial, and none of the missions present more problems than a bit of patience can conquer. If Drake or Heinlein ever quickened your pulse with their futuristic battles, Ground Control is the game for you.

The add-on to this excellent game, Dark Conspiracy, is in stores now, and it promises to play as well as the original. -- Mark

Back to the top.




Home

News of the Week | On Screen | Off the Shelf | Games | Sound Space
Anime | Site of the Week | Interview | Letters | Lab Notes


Copyright © 1998-2006, Science Fiction Weekly (TM). All rights reserved. Reproduction in any medium strictly prohibited. Maintained by scifiweekly@scifi.com.