GAMES


RECENT REVIEWS
 * Star Trek: Borg
 * Shadow of the Empire
 * XS
 * The X-Files Collectible Card Game
 * Science Fiction: The Ultimate Collection
 * Dino Hunt
 * Timelapse
 * RAMA
 * Syndicate Wars
 * Star Control 3
 * Lighthouse



 Join SF writer, editor, critic and scholar John Clute for the first installment of his new column, Excessive Candour.


Request a review

Letters

Gallery

Back issues

Search

Feedback

Submissions

The Staff

Home



Suggestions

Krush, Kill 'N Destroy

The war for the wasteland is about to begin

* Krush, Kill 'N Destroy
* Melbourne House/Electronic Arts
* DOS 5.0/Win 95 CD-ROM
* Pentium 90 or Higher
* MSRP $39.95

Review by Peter Suciu

Set 60 years after World War III, Krush Kill 'N Destroy pits the Survivors against the Evolved in a battle for the hellish wasteland the Earth has become. The two groups share xenophobic, warlike tendencies and a desire to rid the Earth of one another.

Our Pick: B+

The Survivors stayed underground and have recently returned to the surface to encounter a strange, mutated race, the Evolved. While the Survivors have retained a greater knowledge of technology, the Evolved have learned to control mutated beasts for their fighting forces. Oil, or "Earth's blood" to the Evolved, is the most precious resource, and both factions will fight to the death to obtain and control it. In other words, there will be no peace accord and no treaties.

The game operates in real time, similar to Dune 2 or Command and Conquer, with wasteland warriors leading futuristic tanks and mutated beasts in an attempt to destroy enemy bases and units. Play is divided into individual missions, each with its own agenda. The missions offer a variety of challenges, many of which call for the total eradication of all enemy units. To add to the fun, the game has challenging rescue, convoy and hit-and-run missions, and each side's missions are unique.

Command and Conquer meets hard radiation

KKND's futuristic setting adds a new twist to the real-time combat simulator, with strange units ranging from scorpions to monster trucks. As players advance, the game becomes increasingly challenging, and new units and structures are introduced on both sides. KKND also features 10 multi-player levels.

The game controls are simple and any armchair general should be able to jump in and start giving orders. By simply clicking and pointing, commands can be given to individual units or a group of forces. Players are advised to watch the indicator bars on units and buildings for damage levels as well as the status of a unit's fighting abilities.

Like most real-time combat simulations, KKND features the standard overhead view of the battlefield, accompanied in the latter stages by a radar view. Live-action segments, with some B-movie sets, are used in the mission briefings to advance the story line and also add a bit of intentional comic relief. These segments give some insight into the mission and might even make players think twice about the competence of their side's leadership!

The graphic detail is acceptable but not overly spectacular, while the scenery, which changes with each mission, aptly depicts a wasteland following a nuclear holocaust. Occasionally players can even catch some in-jokes from the creators (watch for the Statue of Liberty in a later mission). Overall, the story line is original, and the game features some of the most bizarre units that have ever been seen in a combat simulator, making for a fun, heart-pounding trip into a hellish wasteland.

While I don't know which side I like better, I know that the sound effects, including the responses from units, sound really good the first thousand times! Great game, bad title! -- Peter


Home

News of the Week | Off the Shelf | On Screen | Classic Sci-Fi
Sci-Fi Site of the Week | Anime | Cool Sci-Fi Stuff | Games


Copyright © 1997, Science Fiction Weekly (TM). All rights reserved. Reproduction in any medium strictly prohibited. Maintained by scifiweekly@scifi.com.