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Suggestions

Outpost 2: Divided Destiny

Earth is dead, and the last surviving humans are trying to kill each other

* Outpost 2: Divided Destiny
* By Sierra On-line
* Win95 CD
* Pentium 60 or Better
* 50MB HD, 16MB RAM
* MSRP $49.95



Review by Brooks Peck

New Terra, only recently colonized by the handful of people who survived Earth's annihilation by an asteroid, is itself being destroyed by "the Blight"--a terraforming technology run amok. Despite this threat, the colony has polarized into opposing factions, Eden and Plymouth, and both are racing to build a new starship and escape. But resources are limited and cooperation unthinkable, so as the Blight spreads the two sides turn to humanity's favorite pastime: war.

Our Pick: A

Outpost 2 is a real-time strategy game in which players must manage a colony, research and build a starship, and fight off (or raid) the other side. Play revolves around building and commanding Structures and Vehicles. Structures are mines, warehouses, residences, labs, etc., each of which performs a function vital to the colony's survival and growth. Vehicles do the brute work: hauling cargo, bulldozing roads and building new Structures. Combat vehicles do the fighting. To succeed, players must simultaneously mine metals to build materiel, research new technologies, maintain adequate supplies of energy and food, and above all keep their colony's morale up. This wouldn't be so hard were it not for the constant enemy invasions and the host of natural disasters that plague New Terra.

The primary game consists of progressively more difficult scenarios that play out the saga of one colony. This begins with the initial panicked evacuation to escape the Blight and includes regrowth, raids on the enemy for technology, and more evacuations, culminating (hopefully) in the completion of a new starship. There's also a colony growth game without the Blight, and up to six networked players can compete in a variety of scenarios from a resource race to total war.

Nice design, but two opposite sides have never been so alike

The monumental challenge of saving humanity single-handedly is mitigated by Outpost 2's intelligent and handy interface, which allows rapid access to vital information. Reports on colonists, resources, morale and more give a clear snapshot of the colony at all times, and they help identify areas that need improvement. Vocal cues from an assistant AI alert players to breaking events, and hitting the space bar centers the screen on the cause of the alert. This simple feature is astonishingly useful, making it easy to respond to crises without floundering around. The game also looks great: the structures are gritty and utilitarian, with small animations that keep the screen lively without being too busy.

Sierra also went the extra light year by giving the game an original and engaging story, which constantly propels players forward, creating the feeling of a desperate race for survival. The scenarios are well balanced between management and combat, and for added color there is a story written by professional SF writer J. Steven York, which follows the game's plot.

Despite the originality, though, it's quite disappointing that the scenarios for Eden and Plymouth are exactly the same. This is the story of two groups with wildly different philosophies--why can't their scenarios be different, yet still interlock? As it stands, after playing one side there's no need to play the other--it's the same game with differently-colored buildings. But that shouldn't keep gamers from choosing one side or the other and diving into this otherwise excellent game.

I really enjoyed this game both for its playability and its intelligent design. The colonies seem very realistic. -- Brooks


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