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Dark Reign

Lead an uprising against tyranny, or crush one

* Dark Reign
* By Activision
* Win95, Pentium 90
* 16 MB RAM, 90MB HD, 2X CD-ROM
* MSRP $49.99



Review by Brooks Peck

Dark Reign is a real-time combat game fought on various planets across the galaxy. In the far future the Imperium controls every planet through strict rationing of the galactic water supply. But the people will not be kept down. Slave laborers and other sympathizers have formed a rebel army called the Freedom Guard, and they are determined to topple the Imperium. The game provides quite a lot more background--a confusing tale of science, mysticism, prophets, betrayal and time travel--but it's not important. The essential task for gamers is to raise armies and smash the opponent to smithereens.

Our Pick: A-

Building up forces is accomplished by taking control of two resources, water and energy. Selling water creates cash flow with which to build training facilities and assembly plants. These in turn pump out the soldiers, tanks and aircraft that do the actual smashing. Cash can be spent to upgrade buildings, which then produce more advanced (and more expensive) munitions.

There are many, many kinds of units to build, and the Imperium and Freedom Guard have none in common. Basic types include infantry, tanks, defensive turrets, artillery, flying scouts and bombers, and troop transports. Each side also has specialized units, such as hostage-taking tanks, suicide bombers and spies.

Twelve scenarios make up the single-player game, although single players can also battle the computer in a general free-for-all on dozens of maps. The game also has multi-player modes available via modem, local area network or the Internet.

It all looks so simple...at first

With the success of Command & Conquer and Warcraft II, a glut of real-time combat games has hit stores, but Dark Reign is a particularly solid entrant. The graphics and sound are superb, and the unit types are quite inventive. The interface is a little tricky, but not difficult with practice. It has exceptional "paths support," which is the ability to direct units along a certain route. An interesting feature of the game is how individual units can be programmed for aggressiveness, how far they will chase the enemy, and how much damage they will tolerate before running back to base for repairs.

Activision has done a great job giving the game ultra-long-term playability. In addition to the campaign scenarios and the literally hundreds of possible "Instant Action" battles, there's a map editor, so players can create their own scenarios from scratch. They can also design completely new units. The online realm adds the challenge of human opponents, plus all the scenarios other people have created and made available to download. Activision also regularly posts new scenarios on its Web site.

The only negative aspects of the game are its annoying habit of freezing for about three seconds every few minutes, and the twitchy mouse pointer. After giving a unit an order, gamers must spastically right-click to get the pointer back. These quibbles aside, this is a fun game that's a great value.

I asked my wife to remind me if there were any other aspects of the game that I didn't like. Her reply: "When you lose all the time." -- Brooks


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