These are pretty long cues, too, with most of them considerably over the two-minute mark. Gameplay would change this, of course, but in this "frozen" format the whole comes off rather like a suite. Disc 1's (1:01:46) movements, "Arrival," "Sierra 117," "Crow's Nest," "Tsavo Highway," "The Storm," Floodgate" and "The Ark," vary in number of segments from one to three. The five movements on Disc 2 (57:09), "The Covenant," "Cortana, "Halo" and "Ending," have two segments and four segments, arranged four-two-two-four. The bonus section is comprised of four tracks.
Most of the music here is martial: stirring and compelling. Some of it, however, is quieter and more pensive, and forms a nice underpinning to the main themes and motifs. There's too much music here to allow much focus on individual cuts, but there are notable standouts. Disc 1, Cue 1 (D1 C1) brings Jerry Goldsmith's wonderful score for
Alien to mind without being derivative. D1 C2, "Released," starts with a slow build that segues into two percussion lines that play off each other and are followed by a nice sequence underpinned with phased trap drums, rather like what the Beatles did with "Rain."
Plenty of bang for your buckOther arresting cues on D1 include: "Last of the Brave," with its whispery voice patch and bumbling Kodo drums; "Brutes," which has a spacey tone-poem intro that moves into a brooding synth-drum passage followed by dissonant-sounding strings and choir, and "This is the Hour," Cue 10, which has a different statement of the main theme rendered with piano and orchestra, along with a nicely dark string section. It sounds more like a selection from a big-budget movie than a video game.
There are, as might be expected, additional highlights on Disc 2, among them the delightful piano intro to Cue 1, "Three Gates" (Disc 2 makes rather more use of piano than does Disc 1, as a matter of fact); Cue 3, "One Final Effort," a lyrical piece with a rolling orchestral rendition of the main theme with some interesting Celtic fillips to the cadences; the elegiac "No More Dead Heroes," Cue 5; and the satisfying, full exploration of the main theme as presented in Cue 8, "Greatest Journey," which trickles out very nicely on the piano.
The bonus cuts are a bit of a mixed bag; they range from quite short (0:27), to the Enya-esque "Never Forget" and the unlisted Cue 17, "LvUrFR3NZ" by some thrash band named Princeton, sort of doing a Smash Mouth imitation. Jeez, Princetonthey might as well have named themselves Chatsworth Osbourne Jr.
Despite the odd inclusion of the thrash track, this is a lot of music for your money, and good music at that. In short, this one has replay value that hoists it above the usual game soundtrack. The music here doesn't depend on the game for its impact, and it offers a lot of substance for the listener. Nice work, guys. Al